Connectivity compression for triangle meshes

被引:1
|
作者
Zhan, HS [1 ]
Ding, ZG [1 ]
Zhou, LH [1 ]
机构
[1] Xidian Univ, Sch Network Educ, Xian 710071, Shaanxi, Peoples R China
来源
关键词
D O I
10.1142/9789812704313_0070
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Triangle mesh is one of the important representations of 3-Dimension geometry and is broadly used in computer animation, and computer game. To efficiently represent and transmit the 3-D graphics, geometry compression is introduced to reduce the volume of geometric data. Connectivity compression is an important component of all geometry compression algorithms. In this paper, the relations between vertices of a triangle mesh are maintained by an adjacency matrix, based on which a connectivity coding strategy for 2-manifold triangle meshes is proposed. With this method, all the triangles in a mesh can be organized into a set of star strips which may be represented by a binary bit stream. The connectivity of a triangle mesh is encoded with no loss of information to an average of less then two bits per triangle. If the binary bit stream is compressed further by entropy coding using, less one bit per triangle can be reached.
引用
收藏
页码:502 / 507
页数:6
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