3D technologies for intangible cultural heritage preservation-literature review for selected databases

被引:68
|
作者
Skublewska-Paszkowska, Maria [1 ]
Milosz, Marek [1 ]
Powroznik, Pawel [1 ]
Lukasik, Edyta [1 ]
机构
[1] Lublin Univ Technol, Dept Comp Sci, Nadbystrzycka 38D, Lublin, Poland
关键词
Intangible cultural heritage; 3D technologies; Literature analysis; MOTION CAPTURE; RECONSTRUCTION; CONSTRUCTION; EXPERIENCE; MULTIMEDIA; REALITY; MUSEUMS;
D O I
10.1186/s40494-021-00633-x
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Conservation of cultural heritage is nowadays a very important aspect of our lives. Thanks to such legacy we gain knowledge about our ancestors, methods of production and ways of their life. The rapid development of 3D technology allows for more and more faithful reflection of this area of life. The rich cultural heritage, both tangible and intangible, can be preserved for future generations due to the use of advanced 3d technologies. They provide the means of documenting, recovering and presenting items of cultural heritage. Not only buildings or monuments are taken into account. An important aspect of our culture is intangible cultural heritage (ICH), including acting, crafting or storytelling, passed down from generation to generation. Due to the rapid development of civilisation and the migration of people, this type of culture is often forgotten. That is why the preservation of ICH is an important element of today world. The main aim of this study, on the basis of the gathered papers, is to identify: (1) the general state of use of 3D digital technologies in ICH; (2) the topics and themes discussed; (3) the technologies used in the study; (4) locations of research centres conducting such studies; and (5) the types of research carried out. The methodology consists of the following main steps: defining study questions, searching query development, selection of publications in Scopus, Web of Knowledge and IEEE Xplore, finally the study execution and the analysis of the obtained results. The results show that for ICH the most often used technologies are: 3D visualisation, 3D modelling, Augmented Reality, Virtual Reality and motion capture systems.
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页数:24
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