Transmedial Worlds with Social Impact: Exploring Intergenerational Learning in Collaborative Video Game Design

被引:0
|
作者
Mansilla, Juan C. [1 ,2 ]
Betancur, Liliana Mejia [1 ,3 ]
Lambach, Claudia Queiroz [1 ]
机构
[1] LabEx ICCA, Res Lab Cultural Ind & Artist Creat, Paris, France
[2] House Social Sci Paris Nord, Paris, France
[3] Univ Antioquia, Medellin, Colombia
来源
JOURNAL OF CHILDHOOD STUDIES | 2019年 / 44卷 / 05期
关键词
children; elders; intergenerational game design; phygital gameplay; transmedia world building;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article's focus is the creation of intergenerational game design experiences supported by phygital video games (i.e., games that feature both digital and physical elements) f or children 8-12 years of age and elders 65 years and over living in Paris and Bagnolet, France. The purpose of the article is twofold: first, to give an account of our protocol activity to highlight the implementation difficulties associated with this kind of intergenerational gameplay, and second, to inspire researchers, educators, and caregivers to include innovative uses of transmedia world building and collaborative game design as tools to connect different generations and foster community participation in intergenerational programs.
引用
收藏
页码:103 / 110
页数:8
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