GAME-BASED LEARNING IN SCHOOLS AS A FRAMEWORK FOR COLLABORATIVE AND CREATIVE LEARNING

被引:0
|
作者
Gjedde, L. [1 ]
机构
[1] Aalborg Univ, Aalborg, Denmark
关键词
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Games and simulations may present a way of creating a situated learning experience, through which the learners may engage themselves in playful learning. Through games the learner can interact in a narrative learning environment, which offers direct immersion and engagement. There has been a surge of interest in the concept of serious digital games, which offers learning through digital simulations and immersion in virtual worlds, which has had an increasing use in education. However the use of live action role-game play, as an overarching framework for learning, may bring fresh potentials for insights into game-based learning in terms of creativity and flexibility in the design of games, as well as the interactivity and collaborations between the learners and teachers which may have implications for the design of digital learning games. A project on live action role-game play in Danish schools is currently looking at how role-games can be used as a creative framework for learning. It is investigating how games can anchor an entire curriculum within a narrative game-based framework, in order to enhance the learners' creativity and motivation for learning. Based on qualitative and processual research methods, this paper will present preliminary results from the project and discuss its implications for the design and redesign of concepts for game-based creative and interactive learning in schools.
引用
收藏
页码:6420 / 6420
页数:1
相关论文
共 50 条
  • [1] Game-based Learning as a Bedrock for Creative Learning
    Mozelius, Peter
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 479 - 485
  • [2] Game-Based Learning as a Catalyst for Creative Learning
    Shabalina, Olga
    Malliarakis, Christos
    Tomos, Florica
    Mozelius, Peter
    Balan, Oana Cristina
    Alimov, Alexander
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 589 - 598
  • [3] Game-based collaborative learning framework for computational thinking development
    de Jesus, Angelo Magno
    Silveira, Ismar Frango
    [J]. REVISTA FACULTAD DE INGENIERIA-UNIVERSIDAD DE ANTIOQUIA, 2021, (99): : 113 - 123
  • [4] Game-based collaborative learning system
    Chang, Wen-Chih
    Chou, Yu-Min
    Chen, Kuen-Chi
    [J]. Journal of Convergence Information Technology, 2011, 6 (04) : 273 - 284
  • [5] A Collaborative Game-Based Learning Framework to Improve Computational Thinking Skills
    de Jesus, Angelo Magno
    Silveira, Ismar Frango
    [J]. 2019 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV), 2019, : 161 - 166
  • [6] The concept of flow in collaborative game-based learning
    Admiraal, Wilfried
    Huizenga, Jantina
    Akkerman, Sanne
    ten Dam, Geert
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2011, 27 (03) : 1185 - 1194
  • [7] A framework for understanding game-based teaching and learning
    Holmes, Jeffrey B.
    Gee, Elisabeth R.
    [J]. ON THE HORIZON, 2016, 24 (01) : 1 - 16
  • [8] An Efficient Framework for Game-Based Learning activity
    Chew, Boon-Seng
    [J]. PROCEEDINGS OF 2017 IEEE 6TH INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2017, : 147 - 150
  • [9] Towards a Framework for Metacognition in Game-Based Learning
    Braad, Eelco
    Degens, Nick
    Usselsteijn, Wijnand
    [J]. PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 101 - 109
  • [10] Observation of Collaborative Activities in a Game-Based Learning Platform
    Marty, Jean-Charles
    Carron, Thibault
    [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2011, 4 (01): : 98 - 110