Effects of prominent in-game advertising in mobile media: cognitive, affective, and behavioural outcomes and the moderating role of persuasion knowledge
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作者:
Kim, Soojung
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Univ N Dakota, Commun Program, OKelly Hall Room 332,221 Centennial Dr Stop 7169, Grand Forks, ND 58202 USAUniv N Dakota, Commun Program, OKelly Hall Room 332,221 Centennial Dr Stop 7169, Grand Forks, ND 58202 USA
Kim, Soojung
[1
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Lee, Joonghwa
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Univ N Dakota, Commun Program, OKelly Hall Room 332,221 Centennial Dr Stop 7169, Grand Forks, ND 58202 USAUniv N Dakota, Commun Program, OKelly Hall Room 332,221 Centennial Dr Stop 7169, Grand Forks, ND 58202 USA
Lee, Joonghwa
[1
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Hwang, Yoori
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Myongji Univ, Dept Digital Media, 34 Geobukgol Ro, Seoul 120728, South KoreaUniv N Dakota, Commun Program, OKelly Hall Room 332,221 Centennial Dr Stop 7169, Grand Forks, ND 58202 USA
Hwang, Yoori
[2
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Jeong, Se-Hoon
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Korea Univ, Sch Media & Commun, 145 Anam Ro, Seoul 136701, South KoreaUniv N Dakota, Commun Program, OKelly Hall Room 332,221 Centennial Dr Stop 7169, Grand Forks, ND 58202 USA
Jeong, Se-Hoon
[3
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机构:
[1] Univ N Dakota, Commun Program, OKelly Hall Room 332,221 Centennial Dr Stop 7169, Grand Forks, ND 58202 USA
[2] Myongji Univ, Dept Digital Media, 34 Geobukgol Ro, Seoul 120728, South Korea
[3] Korea Univ, Sch Media & Commun, 145 Anam Ro, Seoul 136701, South Korea
This study examined the effects of ad prominence and persuasion knowledge (PK) priming on game users' responses to in-game ads, the advertised brands, and the game. The experimental results suggested that game players showed more negative attitudes toward the brand and the game in response to high prominence ads. In addition, there was a significant interaction between ad prominence and PK priming on recall and attitudes. High prominence ads resulted in better product recall, only when PK was not primed. In contrast, high prominence ads resulted in more negative attitudes toward the game and game players' lower intention to play the game in the future, only when PK was primed. These results suggest that high prominence ads might be preferred when PK is not primed, whereas low prominence ads might be preferred when PK is primed. This study contributes to research on the effects of in-game ads in mobile games and provides practical implications for advertisers and game developers.
机构:
Myongji Univ, Dept Digital Media, 34 Geobukgol Ro, Seoul 120728, South KoreaMyongji Univ, Dept Digital Media, 34 Geobukgol Ro, Seoul 120728, South Korea
Hwang, Yoori
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Lee, Joonghwa
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Kim, Soojung
Jeong, Se-Hoon
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Korea Univ, Sch Media & Commun, 145 Anam Ro, Seoul 136701, South KoreaMyongji Univ, Dept Digital Media, 34 Geobukgol Ro, Seoul 120728, South Korea
机构:
Korea Adv Inst Sci & Technol, Coll Business, Grad Sch Innovat & Technol Management, Daejeon 34141, South Korea
ETRI, 218 Gajeong Ro, Daejeon 34129, South KoreaKorea Adv Inst Sci & Technol, Coll Business, Grad Sch Innovat & Technol Management, Daejeon 34141, South Korea
Kim, Moon-Koo
Park, Myeong-Cheol
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Korea Adv Inst Sci & Technol, Coll Business, Sch Business & Technol Management, 291 Daehak Ro, Daejeon 34141, South KoreaKorea Adv Inst Sci & Technol, Coll Business, Grad Sch Innovat & Technol Management, Daejeon 34141, South Korea
Park, Myeong-Cheol
Park, Jong-Hyun
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ETRI, 218 Gajeong Ro, Daejeon 34129, South KoreaKorea Adv Inst Sci & Technol, Coll Business, Grad Sch Innovat & Technol Management, Daejeon 34141, South Korea
Park, Jong-Hyun
Kim, Jimin
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Korea Technol Finance Corp, Inst Venture Innovat, 33 Munhyeon Geumyung Ro, Busan 48400, South KoreaKorea Adv Inst Sci & Technol, Coll Business, Grad Sch Innovat & Technol Management, Daejeon 34141, South Korea
Kim, Jimin
Kimc, Eunhye
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Korea Adv Inst Sci & Technol, Coll Business, Sch Business & Technol Management, 291 Daehak Ro, Daejeon 34141, South KoreaKorea Adv Inst Sci & Technol, Coll Business, Grad Sch Innovat & Technol Management, Daejeon 34141, South Korea