A Path Model of School Violence Perpetration: Introducing Online Game Addiction as a New Risk Factor

被引:17
|
作者
Kim, Jae Yop [1 ]
Lee, Jeen Suk [3 ]
Oh, Sehun [2 ]
机构
[1] Yonsei Univ, Sch Social Welf, Seoul, South Korea
[2] Yonsei Univ, Social Welf, Seoul, South Korea
[3] Seoul Jangsin Univ, Dept Social Welf, 145 Gyeongan Ro, Gwangju 464742, South Korea
关键词
child abuse; multigroup analysis; online game addiction; school violence perpetration; self-esteem; INTERNET ADDICTION; CHILD MALTREATMENT; SELF-ESTEEM; EMOTION REGULATION; ABUSE; ADOLESCENTS; IDENTIFICATION; BEHAVIOR; FAMILY; AGGRESSION;
D O I
10.1177/0886260515597435
中图分类号
DF [法律]; D9 [法律];
学科分类号
0301 ;
摘要
Drawing on the cognitive information-processing model of aggression and the general aggression model, we explored why adolescents become addicted to online games and how their immersion in online games affects school violence perpetration (SVP). For this purpose, we conducted statistical analyses on 1,775 elementary and middle school students who resided in northern districts of Seoul, South Korea. The results validated the proposed structural equation model and confirmed the statistical significance of the structural paths from the variables; that is, the paths from child abuse and self-esteem to SVP were significant. The levels of self-esteem and child abuse victimization affected SVP, and this effect was mediated by online game addiction (OGA). Furthermore, a multigroup path analysis showed significant gender differences in the path coefficients of the proposed model, indicating that gender exerted differential effects on adolescents' OGA and SVP. Based on these results, prevention and intervention methods to curb violence in schools have been proposed.
引用
收藏
页码:3205 / 3225
页数:21
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