Voxelvideos for Entertainment, Education, and Training

被引:8
|
作者
Regenbrecht, Holger [1 ]
Ott, Claudia [1 ]
Park, Noel [1 ]
Duncan, Stuart [1 ]
Collins, Jonny [2 ]
机构
[1] Univ Otago, Dept Informat Sci, Dunedin 9054, New Zealand
[2] Educ Perfect, Dunedin 9016, New Zealand
关键词
Cameras; Videos; Three-dimensional displays; Production; Training; Servers; Rendering (computer graphics); Volumetric video; real-time; 3D video capture; 3D reconstruction; voxels;
D O I
10.1109/ACCESS.2021.3076488
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Volumetric videos allow for a true three-dimensional experience where users can freely choose their viewing angles and be actually immersed in a video clip. High quality video productions are gaining attention and first volumetric video recordings are commercially provided at select places. Unfortunately, the production process is very time, labour, and technology-resource intensive, which requires specialist hardware, software, and production experts. A "youtube-like" production, distribution, and experience system would be desirable. Here we present an approach which allows for the creation and interactive replay of three-dimensional videoclips using a novel voxel-based platform-voxelvideos. We can show that our voxelvideos experienced in virtual and augmented reality are effective, enjoyable, and perceived as useful. We hope that our approach and findings will encourage researchers, media experts, and hobbyists to experiment with voxelvideos as a new form of affordable media production and experience.
引用
收藏
页码:68185 / 68196
页数:12
相关论文
共 50 条
  • [1] Mixed reality in education, entertainment, and training
    Hughes, CE
    Stapleton, CB
    Hughes, DE
    Smith, EM
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2005, 25 (06) : 24 - 30
  • [2] EDUCATION OR ENTERTAINMENT
    STAPLES, B
    CREATIVE COMPUTING, 1984, 10 (04): : 59 - &
  • [3] Entertainment not education
    Dulay, S
    PROFESSIONAL ENGINEERING, 2002, 15 (04) : 26 - 26
  • [4] Writing for multimedia: Entertainment, education, training, advertising, and the World Wide Web
    Menendez, F
    JOURNAL OF FILM AND VIDEO, 1997, 49 (03) : 68 - 69
  • [5] ENTERTAINMENT FILM IN EDUCATION
    CROWTHER, B
    LIBRARY JOURNAL, 1970, 95 (08) : 1555 - &
  • [6] INFORMATION, EDUCATION AND ENTERTAINMENT
    RAYNER, E
    ASLIB PROCEEDINGS, 1976, 28 (02): : 76 - 83
  • [7] Entertainment (Mis)Education: The framing of organ donation in entertainment television
    Morgan, Susan E.
    Harrison, Tyler R.
    Chewning, Lisa
    Davis, LaShara
    DiCorcia, Mark
    HEALTH COMMUNICATION, 2007, 22 (02) : 143 - 151
  • [8] Using Entertainment Games in Education
    Stefan, Ioana Andreea
    Stefan, Antoniu
    Gheorghe, Ancuta Florentina
    PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, 2016, : 185 - 191
  • [9] Education, Entertainment, and Learning in the Home
    Sandra Leanne Bosacki
    Education and Information Technologies, 2005, 10 (1-2) : 129 - 131
  • [10] THE IMPORTANCE OF ENTERTAINMENT FOR SEXUALITY EDUCATION
    McKee, A.
    Watson, A. -F.
    JOURNAL OF SEXUAL MEDICINE, 2011, 8 : 213 - 213