Who, What, Why: Examining Annotations in Mobile Content Sharing Games

被引:0
|
作者
Goh, Dion Hoe-Lian [1 ]
Lee, Chei Sian [1 ]
Low, Guanghao [1 ]
机构
[1] Nayang Technol Univ, Wee Kim Wee Sch Commun & Informat, Singapore, Singapore
关键词
Mobile content sharing; games; motivations; user study;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Recently, mobile content sharing applications incorporating gaming features have attracted much interest. This paper investigates motivations for using these games. We used the TAG framework to analyze motivations based on the recipients of the content, the type of content created, and the goals behind content creation. Participants maintained a one week long diary, and selected participants were called for an in-depth interview. Results suggest that motivations for creating content include knowledge creation, self-expression, creation/maintenance of social relationships, self-presentation, competition and achievement. Additionally, we found that games and mobile content sharing are mutually reinforcing. Implications of our work are also discussed.
引用
收藏
页码:247 / 256
页数:10
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