共 2 条
Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends
被引:13
|作者:
Kou, Yubo
[1
]
Li, Yao
[2
]
Gui, Xinning
[2
]
Suzuki-Gill, Eli
[2
]
机构:
[1] Purdue Univ, W Lafayette, IN 47907 USA
[2] Univ Calif Irvine, Irvine, CA USA
关键词:
Streakiness;
winning streak;
losing streak;
League of Legends;
Multiplayer online battle arena (MOBA);
player experience (PX);
competitive online game;
matchmaking;
HOT HAND;
GAMBLERS FALLACY;
BASKETBALL;
KNOWLEDGE;
D O I:
10.1145/3173574.3174152
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
Streakiness refers to observed tendency towards consecutive appearances of particular patterns. In video games, streakiness is oftentimes inevitable, where a player keeps winning or losing for a short period. However, the phenomenon remains understudied in present online game research. How do players perceive streakiness? How does it impact player experience (PX)? How should streakiness be taken into consideration for the design of PX? In this paper, we address these questions through a qualitative study of player discussions about streakiness in League of Legends. We found that players developed various ways to describe a streak. Both winning and losing streaks negatively impacted PX. Players devised numerous strategies to manage streakiness, among which disengagement was a primary means. We analyze streakiness as a social construct through which players coped with complex game systems. We discuss design implications for managing streakiness in online games.
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页数:14
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