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- [1] The Formation of Studying Habits in Third Level Students through the Use of Gamification 18TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAME-ON(R) 2017), 2017, : 51 - 54
- [2] The Effects of Gamification on Third Level Motivation Towards Studying PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 819 - 826
- [3] The Effects of Gamification on Third Level Intrinsic Motivation Towards Studying PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 953 - 960
- [4] GAMIFICATION APPROACH TO ENHANCE STUDENTS ENGAGEMENT IN STUDYING LANGUAGE COURSE 3RD BALI INTERNATIONAL SEMINAR ON SCIENCE & TECHNOLOGY (BISSTECH 2015), 2016, 58
- [5] Studying the impact of gamification on learning and engagement of introverted and extroverted students 2019 IEEE 19TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2019), 2019, : 71 - 75
- [8] METHOD OF STUDYING THE LEVEL OF TERMINOLOGICAL COMPETENCE OF STUDENTS 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 2521 - 2527
- [10] GAMIFICATION AND EDUCATION: A STUDY OF THE EFFECTS ON STUDENTS SITUATIONAL MOTIVATION EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 3110 - 3118