共 50 条
- [1] Game theoretic modeling of cyber deception in the Internet of Battlefield Things 2018 56TH ANNUAL ALLERTON CONFERENCE ON COMMUNICATION, CONTROL, AND COMPUTING (ALLERTON), 2018, : 862 - 862
- [2] Cyber Deception in the Internet of Battlefield Things: Techniques, Instances, and Assessments INFORMATION SECURITY APPLICATIONS, WISA 2019, 2020, 11897 : 299 - 312
- [3] Honeypot Allocation for Cyber Deception Under Uncertainty IEEE TRANSACTIONS ON NETWORK AND SERVICE MANAGEMENT, 2022, 19 (03): : 3438 - 3452
- [4] A game-theoretic framework for dynamic cyber deception in Internet of Battlefield Things PROCEEDINGS OF THE 16TH EAI INTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS SYSTEMS: COMPUTING, NETWORKING AND SERVICES (MOBIQUITOUS'19), 2019, : 522 - 526
- [5] Investigating LoRa for the Internet of Battlefield Things: A Cyber Perspective 2018 IEEE MILITARY COMMUNICATIONS CONFERENCE (MILCOM 2018), 2018, : 742 - 749
- [6] Honeypot Allocation for Cyber Deception in Dynamic Tactical Networks: A Game Theoretic Approach DECISION AND GAME THEORY FOR SECURITY, GAMESEC 2023, 2023, 14167 : 195 - 214
- [7] Optimal Honeypot Allocation using Core Attack Graph in Cyber Deception Games 2023 IEEE 34TH ANNUAL INTERNATIONAL SYMPOSIUM ON PERSONAL, INDOOR AND MOBILE RADIO COMMUNICATIONS, PIMRC, 2023,
- [8] Lightweight On-Demand Honeypot Deployment for Cyber Deception DIGITAL FORENSICS AND CYBER CRIME, ICDF2C 2021, 2022, 441 : 294 - 312
- [9] Backbones for Internet of Battlefield Things 2021 16TH ANNUAL CONFERENCE ON WIRELESS ON-DEMAND NETWORK SYSTEMS AND SERVICES CONFERENCE (WONS), 2021, : 116 - 123