Understanding User Strategies When Touching Arbitrary Shaped Objects

被引:2
|
作者
Roy, Quentin [1 ]
Perrault, Simon Tangi [2 ]
Fennedy, Katherine [2 ]
Pietrzak, Thomas [3 ]
Roudaut, Anne [1 ]
机构
[1] Univ Waterloo, Waterloo, ON, Canada
[2] Singapore Univ Technol & Design, Singapore, Singapore
[3] Univ Lille, Lille, France
基金
英国工程与自然科学研究理事会; 加拿大自然科学与工程研究理事会; 加拿大创新基金会;
关键词
Touch; Accuracy; Non-Rectangular Widgets; Arbitrary Shapes; SYSTEM;
D O I
10.1145/3447526.3472038
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We investigate how users touch arbitrary shapes. First, we performed semi-structured interviews with a fifteen-shape set as prop to identify touch strategies. Results reveal four main potential touch strategies, from which we devised nine mathematical candidate models. We investigate the ability of these models to predict human behaviour in a controlled experiment. We found that the center of a shape's bounding box best approximates a user's target location when touching arbitrary shapes. Our findings not only invite designers to use a larger variety of shapes, but can also be used to design touch interaction adapted to user behaviour using our model. As an example, they are likely to be valuable for the creation of applications exposing shapes of various complexities, like drawing applications.
引用
收藏
页数:11
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