Evaluating participant responses to a virtual reality experience using reinforcement learning

被引:9
|
作者
Llobera, Joan [1 ]
Beacco, Alejandro [1 ]
Oliva, Ramon [1 ]
Senel, Gizem [1 ,2 ]
Banakou, Domna [1 ,2 ]
Slater, Mel [1 ,2 ]
机构
[1] Univ Barcelona, Dept Clin Psychol & Psychobiol, Event Lab, Barcelona, Spain
[2] Univ Barcelona, Inst Neurosci, Barcelona, Spain
来源
ROYAL SOCIETY OPEN SCIENCE | 2021年 / 8卷 / 09期
基金
欧洲研究理事会;
关键词
virtual reality; reinforcement learning; factorial design; participant preference; walking-in-place; rendering quality; EXPOSURE THERAPY; PUBLIC SPEAKING; ENVIRONMENTS; ANXIETY; PLACE; PLAUSIBILITY; PARANOIA; SENSE;
D O I
10.1098/rsos.210537
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Virtual reality applications depend on multiple factors, for example, quality of rendering, responsiveness, and interfaces. In order to evaluate the relative contributions of different factors to quality of experience, post-exposure questionnaires are typically used. Questionnaires are problematic as the questions can frame how participants think about their experience and cannot easily take account of non-additivity among the various factors. Traditional experimental design can incorporate non-additivity but with a large factorial design table beyond two factors. Here, we extend a previous method by introducing a reinforcement learning (RL) agent that proposes possible changes to factor levels during the exposure and requires the participant to either accept these or not. Eventually, the RL converges on a policy where no further proposed changes are accepted. An experiment was carried out with 20 participants where four binary factors were considered. A consistent configuration of factors emerged where participants preferred to use a teleportation technique for navigation (compared to walking-in-place), a full-body representation (rather than hands only), the responsiveness of virtual human characters (compared to being ignored) and realistic compared to cartoon rendering. We propose this new method to evaluate participant choices and discuss various extensions.
引用
收藏
页数:17
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