Real-world Occlusion in Optical See-through AR Displays

被引:5
|
作者
Avveduto, Giovanni [1 ]
Tecchia, Franco [1 ]
Fuchs, Henry [2 ]
机构
[1] Scuola Super Sant Anna, Pisa, Italy
[2] Univ N Carolina, Chapel Hill, NC 27515 USA
基金
新加坡国家研究基金会; 美国国家科学基金会;
关键词
Optical see-through displays; Occlusion mask; X-ray vision; WIDE-ANGLE;
D O I
10.1145/3139131.3139150
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this work we describe a system composed by an optical see-through AR headset a Microsoft HoloLens, stereo projectors and shutter glasses. Projectors are used to add to the device the capability of occluding real-world surfaces to make the virtual objects to appear more solid and less transparent. A framework was developed in order to allow us to evaluate the importance of occlusion capabilities in optical see-through AR headset. We designed and conducted two experiment to test whether making virtual elements solid would improve the performance of certain tasks with an AR system. Results suggest that making virtual objects to appear more solid by projecting an occlusion mask onto the real-world is useful in some situations. Using an occlusion mask it is also possible to eliminate ambiguities that could arise when enhancing user's perception in some ways that are not possible in real-life, like when a "x-ray vision" is enabled. In this case we wanted to investigate if using an occlusion mask to eliminate perceptual conflicts will hit user's performance in some AR applications. The framework that allowed us to conduct our experiments is made freely available to anyone interested in conducting future studies.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] Color Blending in Outdoor Optical See-through AR: The Effect of Real-world Backgrounds on User Interface Color
    Gabbard, Joseph L.
    Swan, J. Edward, II
    Zarger, Adam
    [J]. 2013 IEEE VIRTUAL REALITY CONFERENCE (VR), 2013, : 157 - +
  • [2] Estimation of Optical See-Through Displays
    Lee, Kang-Kyu
    Kim, Jae-Woo
    Ryu, Je-Ho
    Kim, Jong-Ok
    [J]. ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2016, : 151 - 153
  • [3] Optical See-Through Head Up Displays' Effect on Depth Judgments of Real World Objects
    Smith, Missie
    Doutcheva, Nadejda
    Gabbard, Joseph L.
    Burnett, Gary
    [J]. 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 401 - 405
  • [4] Refocusing the Real-world using the Optical See-through Head-mounted Display
    Chung, Jae Ryun
    Kim, Dong-Wook
    Jung, Seung-Won
    [J]. INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019, 2019, 11049
  • [5] Optical occlusion in a see-through AR system - art. no. 662309
    Wang Hong
    Zhou Ya
    Ma Jin-tao
    Liu Xian-peng
    [J]. INTERNATIONAL SYMPOSIUM ON PHOTOELECTRONIC DETECTION AND IMAGING 2007: IMAGE PROCESSING, 2008, 6623 : 62309 - 62309
  • [6] An optical see-through display for mutual occlusion of real and virtual environments
    Kiyokawa, K
    Kurata, Y
    Ohno, H
    [J]. IEEE AND ACM INTERNATIONAL SYMPOSIUM ON AUGMENTED REALITY, PROCEEDING, 2000, : 60 - 67
  • [7] Challenges and Advancements for AR Optical See-Through Near-Eye Displays: A Review
    Xia, Xinxing
    Guan, Frank Yunqing
    Cai, Yiyu
    Thalmann, Nadia Magnenat
    [J]. FRONTIERS IN VIRTUAL REALITY, 2022, 3
  • [8] Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask
    Hamasaki, Takumi
    Itoh, Yuta
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2019, 25 (05) : 1961 - 1969
  • [9] Colorimetric and Photometric Compensation for Optical See-Through Displays
    Weiland, Christian
    Braun, Anne-Kathrin
    Heiden, Wolfgang
    [J]. UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION, PT II, PROCEEDINGS: INTELLIGENT AND UBIQUITOUS INTERACTION ENVIRONMENTS, 2009, 5615 : 603 - +
  • [10] Continuous Automatic Calibration for Optical See-Through Displays
    Moser, Kenneth R.
    Itoh, Yuta
    Swan, J. Edward, II
    [J]. 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 241 - 242