Impact of an active educational video game on children's motivation, science knowledge, and physical activity

被引:27
|
作者
Sun, Haichun [1 ]
Gao, Yong [2 ]
机构
[1] Univ S Florida, Dept Teaching & Learning, Tampa, FL 33620 USA
[2] Boise State Univ, Dept Kinesiol, Boise, ID 83725 USA
关键词
Educational video game; Exergame; Heart rate; Intensity; Interest; ACADEMIC-ACHIEVEMENT; SITUATIONAL INTEREST; ENERGY-EXPENDITURE; UNITED-STATES; HEALTH; PERFORMANCE; BEHAVIORS; CLASSROOM; EXERGAMES; STUDENTS;
D O I
10.1016/j.jshs.2014.12.004
中图分类号
F [经济];
学科分类号
02 ;
摘要
Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p < 0.001, eta(2) = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p < 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p < 0.01, and eta(2) = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA. (C) 2016 Production and hosting by Elsevier B.V. on behalf of Shanghai University of Sport.
引用
收藏
页码:239 / 245
页数:7
相关论文
共 50 条
  • [1] Impact of an Active Video Game on Healthy Children's Physical Activity
    Baranowski, Tom
    Abdelsamad, Dina
    Baranowski, Janice
    O'Connor, Teresia Margareta
    Thompson, Debbe
    Barnett, Anthony
    Cerin, Ester
    Chen, Tzu-An
    [J]. PEDIATRICS, 2012, 129 (03) : E636 - E642
  • [2] Associations among children's situational motivation, physical activity participation, and enjoyment in an active dance video game
    Gao, Zan
    Podlog, Leslie
    Huang, Chaoqun
    [J]. JOURNAL OF SPORT AND HEALTH SCIENCE, 2013, 2 (02) : 122 - 128
  • [3] The effects of a bike active video game on players' physical activity and motivation
    Denis Pasco
    Cédric Roure
    Gilles Kermarrec
    Zachary Pope
    Zan Gao
    [J]. Journal of Sport and Health Science, 2017, 6 (01) : 25 - 32
  • [4] The effects of a bike active video game on players' physical activity and motivation
    Pasco, Denis
    Roure, Cedric
    Kermarrec, Gilles
    Pope, Zachary
    Gao, Zan
    [J]. JOURNAL OF SPORT AND HEALTH SCIENCE, 2017, 6 (01) : 25 - 32
  • [5] The motivation of children to play an active video game
    Paw, Marijke J. M. Chin A.
    Jacobs, Wietske M.
    Vaessen, Ellen P. G.
    Titze, Sylvia
    van Mechelen, Willem
    [J]. JOURNAL OF SCIENCE AND MEDICINE IN SPORT, 2008, 11 (02) : 163 - 166
  • [6] Children's Motivation For Physical Activity
    Kybartas, Tyler J.
    Wood, Aaron P.
    Strohacker, Kelley
    Zakrajsek, Rebecca A.
    Blanton, Jedediah E.
    Ehrlich, Samantha F.
    Coe, Dawn P.
    [J]. MEDICINE & SCIENCE IN SPORTS & EXERCISE, 2020, 52 (07) : 122 - 122
  • [7] Examining Children'S Motivation, Physical Activity Participation, And Enjoyment In An Interactive Dance Game
    Huang, Chaoqun
    Gao, Zan
    [J]. JOURNAL OF GENERAL INTERNAL MEDICINE, 2012, 27 : 327 - 327
  • [8] Relationship between Motivation and Student's Activity on Educational Game
    Park, Hyungsung
    [J]. INTERNATIONAL JOURNAL OF GRID AND DISTRIBUTED COMPUTING, 2012, 5 (01): : 101 - 113
  • [9] Examining Children'S Motivation, Physical Activity Participation, And Enjoyment In An Interactive Dance Game
    Huang, Chaoqun
    Gao, Zan
    [J]. MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2011, 43 (05): : 327 - 327
  • [10] Trends in Sedentary Behavior, Physical Activity, and Motivation During a Classroom-Based Active Video Game Program
    Fu, You
    Burns, Ryan D.
    Gomes, Emma
    Savignac, Gomes Amy
    Zhang, Peng
    [J]. RESEARCH QUARTERLY FOR EXERCISE AND SPORT, 2020, 91 : A88 - A89