Developing a multi-touch Serious Game to fight the digital divide The Portuguese ATM: a pilot case study

被引:0
|
作者
Carvalho, Diana [1 ,2 ,3 ,4 ]
Bessa, Maximino [1 ,2 ,3 ,4 ]
Peres, Emanuel [1 ,2 ,3 ,4 ]
Magalhaes, Luis [1 ,2 ,3 ,4 ]
Guedes, Carlos [5 ,6 ]
Oliveira, Lia [7 ]
机构
[1] USIG, Vila Real, Portugal
[2] ECT, Vila Real, Portugal
[3] INESC TEC, Vila Real, Portugal
[4] UTAD, Vila Real, Portugal
[5] INESC TEC, DEEC, Porto, Portugal
[6] FEUP, Porto, Portugal
[7] Univ Minho, Inst Educ & Psychol, Braga, Portugal
关键词
Serious Games; Digital Divide; Natural User Interfaces; Multi-touch; HCI; ATM;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The use of Information and Communication Technologies (ICTs) has grown substantially over the past few years. However, a portion of the world's society has not been able to keep up with these technological advances. For this purpose, we present a serious game with a multi-touch interface envisioned to encourage and teach digitally excluded people on how to use the Portuguese Automated Teller Machine (ATM): a commodity much needed by society, but still avoided by some, mainly due to their fear of the digital world. An exploratory study was conducted to investigate if a serious game based on a new interaction paradigm can have a positive influence in the struggle against the Portuguese digital divide. We believe that the findings of our pilot case study can be useful to determine if a multi-touch serious game, due to its intuitiveness and ease of use, can stimulate the digitally excluded people to handle the ATM on a regular basis. The results that were obtained suggest that this approach may indeed produce a positive impact in the attempt to bridge the Portuguese digital divide.
引用
收藏
页码:823 / +
页数:2
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