A VR Application for the Virtual Fitting of Fashion Garments on Avatars

被引:5
|
作者
Sarakatsanos, Orestis [1 ]
Chatzilari, Elisavet [1 ]
Nikolopoulos, Spiros [1 ]
Kompatsiaris, Ioannis [1 ]
Shin, Dongjoe [2 ]
Gavilan, David [2 ]
Downing, Jim [2 ]
机构
[1] CERTH, Informat Technol Inst, Thessaloniki, Greece
[2] Metail Ltd, Cambridge, England
基金
欧盟地平线“2020”;
关键词
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality;
D O I
10.1109/ISMAR-Adjunct54149.2021.00018
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we present an interactive Virtual Reality (VR) application for fashion designers that aims to offer an immersive environment for accurately visualizing and testing garments in the design process. The VR environment simulates a designer's fitting room, offering close up inspection of an avatar wearing a garment in a plethora of movements. This, in turn, offers to the designer a better perspective of how the final product will look, fit and behave. In implementing the proposed application, we first review the option in game engines and libraries to support a realistic avatar-garment simulation, and propose a methodology for transforming the production-designed garments into a format that can be used in game engine cloth simulations.
引用
收藏
页码:40 / 45
页数:6
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