Improving Social Presence with a Virtual Human via Multimodal Physical Virtual Interactivity in AR

被引:3
|
作者
Kim, Kangsoo [1 ]
机构
[1] Univ Cent Florida, Dept Comp Sci, Orlando, FL 32816 USA
关键词
Augmented reality; virtual human; social presence; copresence; physical-virtual interactivity; context-awareness;
D O I
10.1145/3170427.3180291
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In a social context where a real human interacts with a virtual human (VH) in the same space, one's sense of social/copresence with the VH is an important factor for the quality of interaction and the VH's social influence to the human user in context. Although augmented reality (AR) enables the superposition of VHs in the real world, the resulting sense of social/co-presence is usually far lower than with a real human. In this paper, we introduce a research approach employing multimodal interactivity between the virtual environment and the physical world, where a VH and a human user are co-located, to improve the social/co-presence with the VH. A preliminary study suggests a promising effect on the sense of copresence with a VH when a subtle airflow from a real fan can blow a virtual paper and curtains next to the VH as a physical-virtual interactivity. Our approach can be generalized to support social/co-presence with any virtual contents in AR beyond the particular VH scenarios.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR
    Kim, Kangsoo
    Maloney, Divine
    Bruder, Gerd
    Bailenson, Jeremy N.
    Welch, Gregory F.
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2017, 28 (3-4)
  • [2] Improving interactivity within a virtual sculpting environment
    Noble, RA
    Clapworthy, GJ
    [J]. 1998 IEEE CONFERENCE ON INFORMATION VISUALIZATION - PROCEEDINGS, 1998, : 232 - 238
  • [3] The effect of interactivity on learning physical actions in virtual reality
    Bailenson, Jeremy
    Patel, Kayur
    Nielsen, Alexia
    Bajscy, Ruzena
    Jung, Sang-Hack
    Kurillo, Gregorij
    [J]. MEDIA PSYCHOLOGY, 2008, 11 (03) : 354 - 376
  • [4] Multimodal Behavioral Cues Analysis of the Sense of Presence and Social Presence During a Social Interaction With a Virtual Patient
    Ochs, Magalie
    Bousquet, Jeremie
    Pergandi, Jean-Marie
    Blache, Philippe
    [J]. FRONTIERS IN COMPUTER SCIENCE, 2022, 4
  • [5] Sense of presence and anxiety during virtual social interactions between a human and virtual humans
    Morina, Nexhmedin
    Brinkman, Willem-Paul
    Hartanto, Dwi
    Emmelkamp, Paul M. G.
    [J]. PEERJ, 2014, 2
  • [6] Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics
    McCreery, Michael P.
    Vallett, David B.
    Clark, Cynthia
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2015, 51 : 203 - 206
  • [7] The Impact of Virtual Reality in the Social Presence of a Virtual Agent
    Guimaraes, Manuel
    Prada, Rui
    Santos, Pedro A.
    Dias, Joao
    Jhala, Arnav
    Mascarenhas, Samuel
    [J]. PROCEEDINGS OF THE 20TH ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS (ACM IVA 2020), 2020,
  • [8] The Physical-Virtual Table: Exploring the Effects of a Virtual Human's Physical Influence on Social Interaction
    Lee, Myungho
    Norouzi, Nahal
    Bruder, Gerd
    Wisniewski, Pamela J.
    Welch, Gregory F.
    [J]. 24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
  • [9] Social Presence with Virtual Glass
    Regenbrecht, H.
    Alghamdi, M.
    Hoermann, S.
    Langlotz, T.
    Goodwin, M.
    Aldridge, C.
    [J]. 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 269 - 270
  • [10] Niki and Julie: A Robot and Virtual Human for Studying Multimodal Social Interaction
    Artstein, Ron
    Traum, David
    Boberg, Jill
    Gainer, Alesia
    Gratch, Jonathan
    Johnson, Emmanuel
    Leuski, Anton
    Nakano, Mikio
    [J]. ICMI'16: PROCEEDINGS OF THE 18TH ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2016, : 402 - 403