Interactive serious game for shoulder rehabilitation based on real-time hand tracking

被引:9
|
作者
Viglialoro, Rosanna M. [1 ]
Condino, Sara [1 ,2 ]
Turini, Giuseppe [1 ,3 ]
Mamone, Virginia [1 ,2 ]
Carbone, Marina [1 ,2 ]
Ferrari, Vincenzo [1 ,2 ]
Ghelarducci, Giulia [5 ,6 ]
Ferrari, Mauro [1 ]
Gesi, Marco [4 ,6 ]
机构
[1] Univ Pisa, EndoCAS Ctr, Dept Translat Res & New Surg & Med Technol, Pisa, Italy
[2] Univ Pisa, Dept Informat Engn, Pisa, Italy
[3] Kettering Univ, Comp Sci Dept, Flint, MI USA
[4] Univ Pisa, Dept Translat Res & New Surg & Med Technol, Pisa, Italy
[5] Univ Pisa, Dept Clin & Expt Med, Pisa, Italy
[6] Univ Pisa, Ctr Rehabil Med Sport & Anat, Pisa, Italy
关键词
Serious game; virtual rehabilitation; shoulder disorders; Leap Motion Controller; VIRTUAL-REALITY; SUBACUTE STROKE;
D O I
10.3233/THC-192081
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
BACKGROUND: Virtual reality is becoming popular in the rehabilitation field thanks to the several advantages it can offer to patients and physicians. Indeed, serious games can: motivate and engage the patient; offer different levels of challenge and difficulty based on the patient baseline, and integrate objective measures of the patient's performance during each rehabilitation session. OBJECTIVE: We designed and implemented a serious game for shoulder rehabilitation based on real-time hand tracking. The aim was to maintain the medical benefits of traditional rehabilitation, while reducing human resources and costs and facilitating active patient participation. METHODS: Our software application provides the user with a shoulder horizontal adduction exercise. This exercise takes place in a 2D interactive game environment, controlled by hand movements on a desk pad. The hardware includes a standard desktop computer and screen, and the Leap Motion Controller: a hand tracking system. Changing the desk pad material allows the physiotherapist to vary the friction between the user hand and the supporting surface. RESULTS: Fourteen healthy volunteers and six rehabilitation experts tested our serious game. The results showed that the application is attractive, ergonomic and clinically useful. CONCLUSION: Despite promising results, clinical validation is necessary to demonstrate the efficacy of the serious game.
引用
收藏
页码:403 / 414
页数:12
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