Immersive virtual reality as a teaching tool for neuroanatomy

被引:212
|
作者
Stepan, Katelyn [1 ]
Zeiger, Joshua [1 ]
Hanchuk, Stephanie [1 ]
Del Signore, Anthony [2 ]
Shrivastava, Raj [3 ]
Govindaraj, Satish [1 ]
Iloreta, Alfred [1 ]
机构
[1] Icahn Sch Med Mt Sinai, Dept Otolaryngol, New York, NY 10029 USA
[2] Mt Sinai Beth Israel, Dept Otolaryngol, New York, NY USA
[3] Icahn Sch Med Mt Sinai, Dept Neurosurg, New York, NY 10029 USA
关键词
virtual reality; neuroanatomy; motivation; medical student; education; Oculus; anatomy; EDUCATIONAL COMPUTER-MODEL; SINUS SURGERY SIMULATOR; ANATOMY EDUCATION; MEDICAL-EDUCATION; GROSS-ANATOMY; MOTIVATION; STUDENTS; DISSECTION; LEARN;
D O I
10.1002/alr.21986
中图分类号
R76 [耳鼻咽喉科学];
学科分类号
100213 ;
摘要
Background: Three-dimensional (3D) computer modeling and interactive virtual reality (VR) simulation are validated teaching techniques used throughout medical disciplines. Little objective data exists supporting its use in teaching clinical anatomy. Learner motivation is thought to limit the rate of utilization of such novel technologies. The purpose of this study is to evaluate the effectiveness, satisfaction, and motivation associated with immersive VR simulation in teaching medical students neuroanatomy. Methods: Images of normal cerebral anatomy were reconstructed from human Digital Imaging and Communications in Medicine (DICOM) computed tomography (CT) imaging and magnetic resonance imaging (MRI) into 3D VR formats compatible with the Oculus Rift VR System, a headmounted display with tracking capabilities allowing for an immersiveVR experience. The ventricular systemand cerebral vasculature were highlighted and labeled to create a focused interactive model. We conducted a randomized controlled study with 66 medical students (33 in both the control and experimental groups). Pertinent neuroanatomical structureswere studied using either online textbooks or the VR interactive model, respectively. We then evaluated the students' anatomy knowledge, educational experience, and motivation (using the Instructional Materials Motivation Survey [IMMS], a previously validated assessment). Results: There was no significant difference in anatomy knowledge between the 2 groups on preintervention, postintervention, or retention quizzes. The VR group found the learning experience to be significantly more engaging, enjoyable, and useful (all p < 0.01) and scored significantly higher on the motivation assessment (p < 0.01). Conclusion: Immersive VR educational tools awarded a more positive learner experience and enhanced student motivation. However, the technology was equally as effective as the traditional text books in teaching neuroanatomy. (C) 2017 ARS-AAOA, LLC.
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页码:1006 / 1013
页数:8
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