A computer games approach to exploratory learning LAVA:: A case study in system design

被引:0
|
作者
Getchell, K. [1 ]
Nicoll, J. [1 ]
Kerbey, C. [1 ]
Miller, A. [1 ]
Allison, C. [1 ]
Sweetman, R. [2 ]
Complin, J. [2 ]
Michaelson, R. [3 ]
机构
[1] Univ St Andrews, Sch Comp Sci, St Andrews KY16 9SX, Fife, Scotland
[2] Univ St Andrews, Sch Class, St Andrews KY16 9AL, Fife, Scotland
[3] Univ Dundee, Dept Accountacy & Business France, Dundee DD1 4HN, Scotland
关键词
explorative learning; e-learning; collaboration; gaming; groupware; archaeology;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
This paper presents an approach to utilising computer game technologies and methodologies to support explorative learning. This approach has particular relevance to subjects such as archaeology and geography which contain a significant fieldwork component. A detailed case study, the LAVA project, is presented and the design decisions taken discussed. LAVA was motivated by the need to provide support for explorative learning and an understanding of fieldwork for classes of students in the face of the very few opportunities available for participating in real archaeological excavations. The aim of LAVA is not to replace real world fieldwork, but rather to provide realistic simulations that allow students to better prepare for any involvement with a real excavation. These objectives have initially been achieved through the combination of a 3D game engine, 2D maps and a group-based learning environment.
引用
收藏
页码:470 / +
页数:2
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