Precise and realistic grasping and manipulation in Virtual Reality without force feedback

被引:0
|
作者
Delrieu, Thibauld [1 ]
Weistroffer, Vincent [1 ]
Gazeau, Jean Pierre [2 ]
机构
[1] CEA LIST, Interact Simulat Lab, F-91120 Palaiseau, France
[2] Univ Poitiers, Inst PPRIME, CNRS, ENSMA, F-86962 Futuroscope, Chasseneuil, France
关键词
Human-centered computing]: Virtual Reality; Virtual grasping; Human-centered computing; User interface design; Dexterous interaction Precision grasp; Human-centered computing]: User studies;
D O I
10.1109/VR46266.2020.00-58
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper introduces a physically-based approach of grasping and manipulation regarding virtual objects that would enable fine and stable grasping without haptic force feedback. The main contribution is to enhance an existing method which couples a virtual kinematic hand with a visual hand tracking system. The mismatches between the tracked and virtual hands often yield unstable grasps, especially for small objects. This is overcome by the implementation of grasping assistance based on virtual springs between the tracked and virtual hands. The assistance is triggered based on an analysis of usual grasping criteria, to determine whether a grasp is feasible or not. The proposed method has been validated in a supervised experiment which showed that our assistance improves speed and accuracy for a "pick and place" task involving an exhaustive object set, sized for precision grasp. Moreover, users' feedback shows a clear preference for the present approach in terms of naturalness and efficiency.
引用
收藏
页码:266 / 274
页数:9
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