Reinforcement Learning for All: An Implementation using Unreal Engine Blueprint

被引:3
|
作者
Boyd, Reece A. [1 ]
Barbosa, Salvador E. [1 ]
机构
[1] Middle Tennessee State Univ, Comp Sci Dept, Murfreesboro, TN 37130 USA
关键词
Artificial intelligence; bot learning; visual scripting; reinforcement learning; game technologies;
D O I
10.1109/CSCI.2017.136
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Game engines, like Unreal, Unity, and Cryengine, provide cutting edge graphics, sophisticated physics modeling, and integrated audio, greatly simplifying game development. These advanced features are often accessible through visual scripting interfaces used in rapid prototyping and by non-programmers. The goal of this research was to demonstrate that these tools can support implementation of artificial intelligence techniques, such as reinforcement learning, that have the potential to yield dynamic characters that are not preprogrammed, but rather learn their behavior via algorithms. Its novelties are the implementation of a Q-Learning bot, created in Unreal Engine's visual scripting tool, known as Blueprint.
引用
收藏
页码:787 / 792
页数:6
相关论文
共 50 条
  • [1] Developing and Testing a New Reinforcement Learning Toolkit with Unreal Engine
    Sapio, Francesco
    Ratini, Riccardo
    ARTIFICIAL INTELLIGENCE IN HCI, AI-HCI 2022, 2022, 13336 : 317 - 334
  • [2] Game Based Learning Using Unreal Engine
    Obidah, Ruth
    Bein, Doina
    16TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY-NEW GENERATIONS (ITNG 2019), 2019, 800 : 513 - 519
  • [3] Verifying Game Logic in Unreal Engine 5 Blueprint Visual Scripting System Using Model Checking
    Wayama, Kazuki
    Yokogawa, Tomoyuki
    Amasaki, Sousuke
    Aman, Hirohisa
    Arimoto, Kazutami
    PROCEEDINGS OF THE 37TH IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING, ASE 2022, 2022,
  • [4] Drone Navigation in Unreal Engine Using Generative Adversarial Imitation Learning
    Bandela, Suraj
    Cao, Yongcan
    AIAA SCITECH 2023 FORUM, 2023,
  • [5] Using reinforcement learning for engine control
    Schoknecht, R
    Riedmiller, M
    NINTH INTERNATIONAL CONFERENCE ON ARTIFICIAL NEURAL NETWORKS (ICANN99), VOLS 1 AND 2, 1999, (470): : 329 - 334
  • [6] Design and Implementation of Immersive and Interactive System Based on Unreal Engine
    Ren Ke
    Liu Huaqun
    Zhang Mingyu
    Qiu Xiaofeng
    Yan Huimin
    Zhang Jinbo
    2021 5TH INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY, AIVR 2021, 2021, : 77 - 82
  • [7] Implementation and Optimization of Particle Effects based on Unreal Engine 4
    Zhang, Juan
    5TH ANNUAL INTERNATIONAL CONFERENCE ON INFORMATION SYSTEM AND ARTIFICIAL INTELLIGENCE (ISAI2020), 2020, 1575
  • [8] Using Unreal Engine to Visualize a Cosmological Volume
    Marsden, Christopher
    Shankar, Francesco
    UNIVERSE, 2020, 6 (10)
  • [9] Deep reinforcement learning implementation on IC engine idle speed control
    Omran, Ibrahim
    Mostafa, Ahmed
    Seddik, Ahmed
    Ali, Mohamed
    Hussein, Mohand
    Ahmed, Youssef
    Aly, Youssef
    Abdelwahab, Mohamed
    AIN SHAMS ENGINEERING JOURNAL, 2024, 15 (05)
  • [10] Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education
    Zenaty, Erik
    Dosedla, Martin
    Picka, Karel
    Stastna, Jitka
    TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS, 2024, 13 (04): : 3092 - 3102