Object based learning using multi-dimensional games

被引:4
|
作者
Punia, Sanjeev Kumar [1 ]
Kumar, Manoj [2 ]
Aggarwal, Jyoti [3 ]
Malik, Kuldeep [4 ]
机构
[1] JIMS Engn Management Tech Campus, Dept Comp Sci, Greater Noida 201308, Uttar Pradesh, India
[2] Univ Petr & Energy Studies UPES, Sch Comp Sci, Dehra Dun 248007, Uttarakhand, India
[3] Amity Univ, Amity Sch Engn & Technol, Dept Comp Sci, Noida 201313, Uttar Pradesh, India
[4] ITS Engn Coll, Dept Comp Sci, Greater Noida 201308, Uttar Pradesh, India
关键词
Virtual reality; Multi-dimensional game; Student t-test; Pearson's correlation; object based learning;
D O I
10.1080/09720529.2020.1728904
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
Game based learning fit with a great extent in numerous academic fields. The multidimensional augmented experience of game based learning help students to comprehend the problems adequately and discover the solutions ideally. The multi-dimensional game technique is new in the field of software engineering. Hence, we have to implement multidimensional game based learning to in the field of software development with exact evidence support. Objective: The main aim of this research is to present a multi-dimensional game for object based learning i.e. (object oriented technologies). Method: In this paper, we use different real-world projects of students for object based learning using multi-dimensional games. Finding: The empirical investigation result shows that students learning power enhance through practical experience using proposed multi-dimensional game. This research shows that multi-dimensional game based learning help software learners to enhance their knowledge, enhance project quality and output in all software process. We conclude that multi-dimensional game based learning increases the chances of project completion with in time.
引用
收藏
页码:509 / 524
页数:16
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