Partially observed cross-layer optimization for vehicular communications

被引:1
|
作者
Li, Lin [1 ,2 ]
Liu, Yanheng [1 ,2 ,3 ]
Wang, Jian [1 ,2 ,3 ,4 ]
Wu, Tao [1 ,2 ]
Zhou, Peng [1 ,2 ]
机构
[1] Jilin Univ, Coll Comp Sci & Technol, Changchun 130012, Jilin, Peoples R China
[2] Jilin Univ, Key Lab Symbol Computat & Knowledge Engn, Minist Educ, Changchun 130012, Jilin, Peoples R China
[3] Jilin Univ, State Key Lab Automot Simulat & Control, Changchun 130012, Jilin, Peoples R China
[4] China Automot Engn Res Inst Co Ltd, Dept Intelligent Vehicle, Chongqing 404100, Peoples R China
关键词
cross-layer optimization; Markov game; observation error; vehicle density; vehicular ad-hoc networks; TRANSMISSION; PERFORMANCE;
D O I
10.1002/dac.3398
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Vehicular Ad-hoc Networks (VANETs) that are characterized by frequently changed topology, worse signal noise ratio, and non-negligible Doppler effect introduce new non-trivial challenges to Quality-of-Service (QoS) provisioning. The methodology of cross-layer optimization aims to jointly optimize the working behaviors over different layers to achieve a better network performance, eg, throughput and transmission latency. This paper presents a novel cross-layer optimization method based on Partially Observed Markov Games (POMG) to improve optimization decision against the inaccurate observed context caused by high-speed movement, sensor errors, and other unavoidable reasons. POMG extends Markov Decision Process (MDP) and Partially Observed Markov Decision Process (POMDP) to dynamically adjust the concerned actions (eg, transmission range, contention window, and bit rate) according to the observed traffic density and thus can improve optimization performance at several aspects, eg,, throughput, channel utilization, delay, and total number of neighbor nodes. The extensive simulations show that POMG could harvest a high entire gain compared with the traditional fixed policy and the other cross-layer optimization schemes.
引用
收藏
页数:14
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