Dynamic Motion Matching: Context-Aware Character Animation with Subspaces Ensembling

被引:2
|
作者
Hafliger, Adan [1 ]
Kurabayashi, Shuichi [1 ]
机构
[1] Cygames Inc, Cygames Res, Shibuya Ku, Tokyo, Japan
关键词
Motion Matching; Character Animation; Animation; Data-Retrieval; Motion-Capture; MODELS;
D O I
10.1109/ISM52913.2021.00028
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Game developers have widely adopted motion matching, which retrieves the most appropriate short motion clip from a database in real-time, as a core animation system. However, existing motion matching systems have limited scalability to support the wide range of scene contexts because their complexity increases with the number of different contexts due to the necessity to change the whole feature vector when the context changes. This paper proposes an improved motion matching algorithm that enables geometry and objects aware motion synthesis by dynamically selecting features applied in data retrieval. Our method, dynamic motion matching (DyMM), combines an offfine subspace decomposition of raw motion clips with a subspace ensemble matching to compare relevant sub-features selected according to the needs of a character controller at runtime. The offline subspace decomposition method extracts relevant sub-features from motion capture clips at the database construction phase to create a set of retrieval spaces tailored to a specific scene context. The subspace ensemble matching method applies the nearest neighbor search to score motion clips for each sub-feature, and finally normalizes each score to determine the most appropriate motion clip. We verified the effectiveness of our method by applying it to industry-level motion data captured by professional game artists for multiple configurations and character controllers. The results of this study show that, by finding motion clips that comply well with the scene context, one can leverage large motion capture datasets to create practical systems that generate believable and controllable animations for games.
引用
收藏
页码:115 / 122
页数:8
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