Applications of Gamification in the Context of Higher Education. A Theoretical Approach

被引:1
|
作者
Alonso Garcia, Santiago [1 ]
Rodriguez Jimenez, Carmen [1 ]
Cruz Campos, Juan Carlos de la [1 ]
Santos Villalba, Maria Jesus [2 ]
机构
[1] Univ Granada, Granada, Spain
[2] Univ Int La Rioja, Logrono, La Rioja, Spain
关键词
D O I
10.1007/978-3-030-86618-1_15
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Gamification is a learning technique through which the mechanism of games is transferred to the educational environment. The ultimate aim of gamification is to improve students' results. In recent years, the union between the digital aspect and gamification has made the latter achieve great popularity due to the advantages it brings to the teaching and learning processes. On the other hand, the Higher Education stage is undergoing important changes in recent years, including the implementation of new methodologies and new methodological techniques, among which gamification stands out. The main objective of this paper is to address the role of gamification in Higher Education through the existing scientific literature and research on this topic. The aim is to offer an overview of what gamification consists of and how it influences all the agents involved in the university stage. Likewise, to show the characteristics of this technique as well as its advantages and disadvantages and different ways of implementation in the classroom through various devices, tools and materials.
引用
收藏
页码:147 / 155
页数:9
相关论文
共 50 条
  • [1] Theoretical Assumptions for the Gamification in the Higher Education
    Yordany Ardila-Munoz, Jimmy
    [J]. MAGIS-REVISTA INTERNACIONAL DE INVESTIGACION EN EDUCACION, 2019, 12 (24): : 71 - 84
  • [2] Higher education. A police approach
    [J]. Fire Engineers Journal, 1994, 54 (175):
  • [3] GAMIFICATION RESOURCES IN EDUCATION: A THEORETICAL APPROACH
    Astashova, N. A.
    Bondyreva, S. K.
    Popova, O. S.
    [J]. OBRAZOVANIE I NAUKA-EDUCATION AND SCIENCE, 2023, 25 (01): : 15 - 49
  • [4] GAMIFICATION IN EDUCATION. A NEW APPROACH TO TEACHING SOUND DESIGN
    Lazarescu-Thois, L.
    [J]. EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 3402 - 3405
  • [5] GAMIFICATION IN HIGHER EDUCATION:TEXT MINING APPROACH
    Loureiro, Sandra Maria Correia
    Angelino, Fernando
    Bilro, Ricardo Godinho
    [J]. BUSINESS MANAGEMENT THEORIES AND PRACTICES IN A DYNAMIC COMPETITIVE ENVIRONMENT, 2019, : 1723 - 1725
  • [6] Beyond affirmative action: Reframing the context of higher education.
    Wisniewski, R
    [J]. ANTHROPOLOGY & EDUCATION QUARTERLY, 2002, 33 (02)
  • [7] STUDENT SATISFACTION IN THE CONTEXT OF HIGHER EDUCATION. A LITERATURE REVIEW
    Roura, D.
    Sancha, C.
    Ramon, A.
    Ferras, X.
    [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 5987 - 5991
  • [8] Notes for the Theoretical Revision of ICT in the Field of Higher Education.
    Neri, Carlos
    Fernandez Zalazar, Diana
    [J]. RED-REVISTA DE EDUCACION A DISTANCIA, 2015, (47):
  • [9] Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)
    Sadovets, Olesia
    Martynyuk, Olena
    Orlovska, Olha
    Lysak, Halyna
    Korol, Svitlana
    Zembytska, Maryna
    [J]. POSTMODERN OPENINGS, 2022, 13 (01): : 330 - 350
  • [10] Achieving Citizenship Education. A Theoretical and Experimental Approach
    Dumitriu, Constanta
    Dumitru, Gabriela
    [J]. LUMEN 2014 - FROM THEORY TO INQUIRY IN SOCIAL SCIENCES, 2014, 149 : 307 - 311