Fast and versatile texture-based wireframe rendering

被引:1
|
作者
Celes, Waldemar [1 ]
Abraham, Frederico [1 ]
机构
[1] Pontifical Univ Catholic Rio de Janeiro, Tecgraf PUC Rio Comp Sci Dept, Rio De Janeiro, Brazil
来源
VISUAL COMPUTER | 2011年 / 27卷 / 10期
关键词
Wireframe rendering; Anti-aliased lines; Mipmapping; Geometry shader;
D O I
10.1007/s00371-011-0623-6
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper revisits the problem of wireframe rendering, which, at first, appears to be an easily solved problem. However, the conventional solution is inefficient and does not result in high-quality images. Recently, graphics hardware programming has been employed to achieve high-quality solid line rendering. In this paper, we present a simpler and faster technique for wireframe rendering based on texture mapping. Our technique does not require (but can benefit from) graphics hardware programming and thus can be easily integrated into existing rendering engines, while resulting in fast, accurate, high-quality, anti-aliased, and still versatile, wireframe drawing. For topologically structured meshes, our approach allows the rendering of wireframe decoupled from the underlying mesh, making possible the rendering of original wireframes on top of decimated meshes.
引用
收藏
页码:939 / 948
页数:10
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