Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention

被引:37
|
作者
Yu, Na [1 ,2 ]
Huang, Yi-Ting [3 ]
机构
[1] Quanzhou Normal Univ, Fine Art & Design Coll, 398 Dong Hai St, Quanzhou 362000, Peoples R China
[2] Chung Yuan Christian Univ, Ph D Program Design, 200 Chung Pei Rd, Taoyuan 32023, Taiwan
[3] Natl Taipei Univ Technol, Dept Interact Design, 1,Sec 3,Zhongxiao E Rd, Taipei 10608, Taiwan
关键词
Gamification; Mobile commerce; Perceived value; Purchase intention; CONTINUANCE INTENTION; CONSUMERS; ADOPTION; FUN; SATISFACTION; METAANALYSIS; ANTECEDENTS; ENGAGEMENT; LOYALTY; IMPACT;
D O I
10.1016/j.chb.2021.106991
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
In recent years, there has been an upsurge in the number of mini-games on mobile commerce platforms. The emerging gamification phenomenon of e-commerce still requires theory and investigation in order to supplement its explanation. This study aims to explore the intention of users to play games on mobile commerce platforms, as well as the influence of gamification mechanisms on users' purchase intentions on these platforms. From the perspective of perceived value theory, data from 1586 mobile commerce shoppers in China were collected and analyzed using a structural equation model. The results of the study found that utilitarian value, hedonic value, and social value are positively correlated with game use intention, while spending less time/energy also positively affects game use intention. These games are more attractive to women. The usage rate of games and the average monthly spending amount on a mobile commerce platform are both positively correlated with users' purchase intentions on the platform.
引用
收藏
页数:10
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