An Open Source Cloud Gaming Testbed Using DirectShow

被引:2
|
作者
Ahmadi, Hamed [1 ]
Hashemi, Mahmoud Reza [1 ]
Shirmohammadi, Shervin [1 ,2 ]
机构
[1] Univ Tehran, Coll Engn, Sch Elect & Comp Engn, MPL, Tehran, Iran
[2] Univ Ottawa, Sch Elect Engn & Comp Sci, Distributed & Collaborat Virtual Environm Res Lab, Ottawa, ON, Canada
关键词
Cloud Gaming; Evaluation Testbed; Video Coding;
D O I
10.1109/CloudCom.2015.53
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Despite its challenges, cloud gaming is growing its share in the gaming market by attracting more players. This has led to an increasing number of researches trying to overcome cloud gaming's challenges, including the required high bandwidth and low latency, to make cloud gaming more practical and profitable. To perform this research, researchers need a testbed to evaluate their ideas and find the best solutions. Currently, Gaming Anywhere is the only open source platform and testbed to serve this goal. However, it cannot be used to stream all video games, since it depends on hooking APIs which might be incompatible with some video games. In this paper, we introduce a new open source cloud gaming testbed. In this testbed, the screen capturing module is fundamentally a DirectShow filter and, hence, can be tuned for any DirectShow compatible video game. The testbed also facilitates the measurement of delay and quality as the video is processed through its modules.
引用
收藏
页码:606 / 610
页数:5
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