Feasibility of using combined EMG and kinematic signals for prosthesis control: A simulation study using a virtual reality environment

被引:67
|
作者
Blana, Dimitra [1 ]
Kyriacou, Theocharis [2 ]
Lambrecht, Joris M. [3 ]
Chadwick, Edward K. [4 ]
机构
[1] Keele Univ, Inst Sci & Technol Med, Keele, Staffs, England
[2] Keele Univ, Sch Comp & Math, Keele, Staffs, England
[3] Case Western Reserve Univ, Dept Biomed Engn, Cleveland, OH 44106 USA
[4] Keele Univ, Inst Sci & Technol Med, Biomed Engn, Keele, Staffs, England
关键词
Amputation; Prosthesis; Myoelectric; Transhumeral; Electromyography; Artificial neural network; Control; MYOELECTRIC PATTERN-RECOGNITION; LIMB; INDIVIDUALS; SHOULDER; ELBOW;
D O I
10.1016/j.jelekin.2015.06.010
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Transhumeral amputation has a significant effect on a person's independence and quality of life. Myoelectric prostheses have the potential to restore upper limb function, however their use is currently limited due to lack of intuitive and natural control of multiple degrees of freedom. The goal of this study was to evaluate a novel transhumeral prosthesis controller that uses a combination of kinematic and electromyographic (EMG) signals recorded from the person's proximal humerus. Specifically, we trained a time-delayed artificial neural network to predict elbow flexion/extension and forearm pronation/supination from six proximal EMG signals, and humeral angular velocity and linear acceleration. We evaluated this scheme with ten able-bodied subjects offline, as well as in a target-reaching task presented in an immersive virtual reality environment. The offline training had a target of 4 degrees for flexion/extension and 8 degrees for pronation/supination, which it easily exceeded (2.7 degrees and 5.5 degrees respectively). During online testing, all subjects completed the target- reaching task with path efficiency of 78% and minimal overshoot (1.5%). Thus, combining kinematic and muscle activity signals from the proximal humerus can provide adequate prosthesis control, and testing in a virtual reality environment can provide meaningful data on controller performance. (C) 2015 The Authors. Published by Elsevier Ltd.
引用
收藏
页码:21 / 27
页数:7
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