A Game-Theoretic Approach to Replanning-Aware Interactive Scene Prediction and Planning

被引:89
|
作者
Bahram, Mohammad [1 ,2 ]
Lawitzky, Andreas [2 ]
Friedrichs, Jasper [1 ]
Aeberhard, Michael [1 ]
Wollherr, Dirk [2 ]
机构
[1] BMW Grp Res & Technol, D-80992 Munich, Germany
[2] Tech Univ Munich, Automat Control Engn LSR, D-80290 Munich, Germany
关键词
Advanced driver-assistance systems; cooperative systems; decision-making; highly automated driving (HAD); motion planning; BEHAVIOR;
D O I
10.1109/TVT.2015.2508009
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper presents a novel cooperative-driving prediction and planning framework for dynamic environments based on the methods of game theory. The proposed algorithm can be used for highly automated driving on highways or as a sophisticated prediction module for advanced driver-assistance systems with no need for intervehicle communication. The main contribution of this paper is a model-based interaction-aware motion prediction of all vehicles in a scene. In contrast to other state-of-the-art approaches, the system also models the replanning capabilities of all drivers. With that, the driving strategy is able to capture complex interactions between vehicles, thus planning maneuver sequences over longer time horizons. It also enables an accurate prediction of traffic for the next immediate time step. The prediction model is supported by an interpretation of what other drivers intend to do, how they interact with traffic, and the ongoing observation. As part of the prediction loop, the proposed planning strategy incorporates the expected reactions of all traffic participants, offering cooperative and robust driving decisions. By means of experimental results under simulated highway scenarios, the validity of the proposed concept and its real-time capability is demonstrated.
引用
收藏
页码:3981 / 3992
页数:12
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