共 50 条
- [2] Practical Use of Edutainment Systems for Science Museums with XR Technology [J]. DESIGN, USER EXPERIENCE, AND USABILITY: DESIGN FOR CONTEMPORARY TECHNOLOGICAL ENVIRONMENTS, DUXU 2021, PT III, 2021, 12781 : 233 - 244
- [6] Engineering agility in technology IoT projects [J]. International Journal of System Assurance Engineering and Management, 2023, 14 : 2312 - 2328
- [8] Technology Transfer in Construction Engineering Joint Venture Projects-The Case of South Africa [J]. LISS 2014, 2015, : 1203 - 1208