The role of spatial ability in mixed reality learning with the HoloLens

被引:9
|
作者
Ho, Simon [1 ]
Liu, Pu [2 ]
Palombo, Daniela J. [1 ]
Handy, Todd C. [1 ]
Krebs, Claudia [2 ]
机构
[1] Univ British Columbia, Dept Psychol, 2136 West Mall, Vancouver, BC V6T 1Z4, Canada
[2] Univ British Columbia, Dept Cellular & Physiol Sci, Vancouver, BC, Canada
关键词
cognition; learning; mental rotation; mixed reality; neuroanatomy education; neuroscience; spatial ability; MENTAL ROTATION; VIRTUAL-REALITY; AUGMENTED REALITY; ANATOMY; EDUCATION; FRAMES; MODELS;
D O I
10.1002/ase.2146
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The use of mixed reality in science education has been increasing and as such it has become more important to understand how information is learned in these virtual environments. Spatial ability is important in many learning contexts, but especially in neuroanatomy education where learning the locations and spatial relationships between brain regions is paramount. It is currently unclear what role spatial ability plays in mixed reality learning environments, and whether it is different compared to traditional physical environments. To test this, a learning experiment was conducted where students learned neuroanatomy using both mixed reality and a physical plastic model of a brain (N = 27). Spatial ability was assessed and analyzed to determine its effect on performance across the two learning modalities. The results showed that spatial ability facilitated learning in mixed reality (beta = 0.21, P = 0.003), but not when using a plastic model (beta = 0.08, P = 0.318). A non-significant difference was observed between the modalities in terms of knowledge test performance (d = 0.39, P = 0.052); however, mixed reality was more engaging (d = 0.59, P = 0.005) and learners were more confident in the information they learned compared to using a physical model (d = 0.56, P = 0.007). Overall, these findings suggest that spatial ability is more relevant in virtual learning environments, where the ability to manipulate and interact with an object is diminished or abstracted through a virtual user interface.
引用
收藏
页码:1074 / 1085
页数:12
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