A Game-Based Approach To Learning the Idea of Chemical Elements and Their Periodic Classification

被引:32
|
作者
Joaquin Franco-Mariscal, Antonio [1 ,2 ]
Maria Oliva-Martinez, Jose [3 ]
Blanco-Lopez, Angel [1 ]
Espana-Ramos, Enrique [1 ]
机构
[1] Univ Malaga, Fac Ciencias Educ, E-29071 Malaga, Spain
[2] IES Juan Ramon Jimenez, Malaga 29006, Spain
[3] Univ Cadiz, Fac Ciencias Educ, Cadiz 11519, Spain
关键词
First-Year Undergraduate/General; High School/Intioductory Chemistry; Chemical Education Research; Collaborative/Cooperative Learning Humor/Puzzles/Games; Nomenclature/Units/Symbols; Student-Centered Learning Periodicity/Periodic Table; TEACH CHEMISTRY; STUDENTS; TABLE; SCIENCE; CONTEXT;
D O I
10.1021/acs.jchemed.5b00846
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
In this paper, the characteristics and results of a teaching unit based on the use of educational games to learn the idea of chemical elements and their periodic classification in secondary education are analyzed. The method is aimed at Spanish students aged 15-16 and consists of 24 1-h sessions. The results obtained on implementing the teaching unit are assessed with a focus on the development of students' understanding of the topics covered and their perceptions toward the role of games in the learning process. The data collection methods used included a learning assessment test (administered before the unit was started and one month after completion of the unit) and a questionnaire to assess the students' learning experience. As a complementary method to acquire data, the teacher keeps a diary. The main conclusion was that students progressed significantly in the areas of learning related to knowledge of the Periodic Table and its nature and history, but a lower level of progress was found in the application of knowledge and the use of evidence to draw conclusions. Furthermore, to some extent, the teaching unit helps to overcome learning difficulties associated with the study of this subject. In addition, most responses to the questionnaire indicated that students who followed the teaching unit with games achieved statistically better final results than those in the control group, who followed a traditionally taught program. A positive assessment was provided by students concerning the role of games in the proposed unit, and there were also positive perceptions regarding the influence of games on learning and their potential to encourage participation in the classroom. Finally, this research identifies a new type of educational resource, namely task involving play (TIP), that can be defined as intermediate between play and game scenarios. The TIPs may include artistic or technological creations by the student, and they allow the student to play an active role in the learning process. Such tasks help students to improve their learning through educational games, and they can be perceived as intermediate in terms of their simplicity, usefulness, attractiveness, and interest with respect to educational games.
引用
收藏
页码:1173 / 1190
页数:18
相关论文
共 50 条
  • [1] Adding Social Elements to Game-Based Learning
    Lai, Chien-Hung
    Lin, Yu-Chang
    Jong, Bin-Shyan
    Hsia, Yen-Teh
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2014, 9 (03): : 12 - 15
  • [2] Game-Based Learning in Chemistry: A Game for Chemical Nomenclature
    Gupta, Tanya
    [J]. ACS Symposium Series, 2019, 1318 : 65 - 79
  • [3] Game-based Learning Approach to Cybersecurity
    Tobarra, Llanos
    Perez Trapero, Antonio
    Pastor, Rafael
    Robles-Gomez, Antonio
    Hernandez, Roberto
    Duque, Andres
    Cano, Jesus
    [J]. PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 1125 - 1132
  • [4] STEM-PT Traveler, a game-based approach for learning elements of the periodic table: an approach for enhancing secondary school students' motivation for learning chemistry
    Naaim, Mohammad Najib Mohammed
    Karpudewan, Mageswary
    [J]. CHEMISTRY EDUCATION RESEARCH AND PRACTICE, 2024, 25 (04) : 1251 - 1267
  • [5] Adding Social Elements to Game-Based Learning - An Exploration
    Lai, Chien-Hung
    Lin, Yu-Chang
    Jong, Bin-Shyan
    Hsia, Yen-Teh
    [J]. 2013 IEEE FRONTIERS IN EDUCATION CONFERENCE, 2013,
  • [6] Learning Prosody in a Video Game-Based Learning Approach
    Aguilar, Lourdes
    [J]. MULTIMODAL TECHNOLOGIES AND INTERACTION, 2019, 3 (03)
  • [7] A game-based approach for learning a programming language
    Javier Astudillo, Gustavo
    Gabriela Bast, Silvia
    Adolfo Willging, Pedro
    [J]. VIRTUALIDAD EDUCACION Y CIENCIA, 2016, 7 (12): : 125 - 142
  • [8] Digital game-based learning: An agent approach
    Go, Christian Anthony L.
    Lee, Won-Hyung
    [J]. UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT 3, PROCEEDINGS, 2007, : 588 - +
  • [9] The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment
    Kim, Yoon Jeon
    Shute, Valerie J.
    [J]. COMPUTERS & EDUCATION, 2015, 87 : 340 - 356
  • [10] An Analysis of Game Design Elements Used in Digital Game-Based Language Learning
    Govender, Terence
    Arnedo-Moreno, Joan
    [J]. SUSTAINABILITY, 2021, 13 (12)