A data-driven procedural-content-generation approach for educational games

被引:24
|
作者
Hooshyar, D. [1 ]
Yousefi, M. [2 ]
Wang, M. [3 ,4 ]
Lim, H. [1 ]
机构
[1] Korea Univ, Dept Comp Sci & Engn, Seoul, South Korea
[2] Islamic Azad Univ, Roudehen Branch, Dept Mech Engn, Tehran, Iran
[3] Univ Hong Kong, Fac Educ, KM & EL Lab, Hong Kong, Hong Kong, Peoples R China
[4] East China Normal Univ, Dept Educ Informat Technol, Shanghai, Peoples R China
关键词
data-driven approach; early English-reading skills; educational game; procedural contents generation;
D O I
10.1111/jcal.12280
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Lay Description Although game-based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can generate individually customizable game contents applicable to various objectives. In this paper, we advanced a data-driven PCG approach benefiting from a genetic algorithm and support vector machines to automatically generate educational-game contents tailored to individuals' abilities. In contrast to other content generation approaches, the proposed method is not dependent on designer's intuition in applying game contents to fit a player's abilities. We assessed this data-driven PCG approach at length and showed its effectiveness by conducting an empirical study of children who played an educational language-learning game to cultivate early English-reading skills. To affirm the efficacy of our proposed method, we evaluated the data-driven approach against a heuristic-based approach. Our results clearly demonstrated two things. First, users realized greater performance gains from playing contents tailored to their abilities compared with playing uncustomized game contents. Second, this data-driven approach was more effective in generating contents closely matching a specific player-performance target than the heuristic-based approach.
引用
收藏
页码:731 / 739
页数:9
相关论文
共 50 条
  • [1] A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills
    Hooshyar, Danial
    Yousefi, Moslem
    Lim, Heuiseok
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2018, 56 (02) : 293 - 310
  • [2] Towards a data-driven approach to scenario generation for serious games
    Luo, Linbo
    Yin, Haiyan
    Cai, Wentong
    Lees, Michael
    Bin Othman, Nasri
    Zhou, Suiping
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2014, 25 (3-4) : 395 - 404
  • [3] A Survey on Data-Driven Approaches in Educational Games
    Hooshyar, Danial
    Lee, Chanhee
    Lim, Heuiseok
    [J]. PROCEEDINGS OF 2016 2ND INTERNATIONAL CONFERENCE ON SCIENCE IN INFORMATION TECHNOLOGY (ICSITECH) - INFORMATION SCIENCE FOR GREEN SOCIETY AND ENVIRONMENT, 2016, : 291 - 295
  • [4] Formal Procedural Content Generation in games driven by social analyses
    Amato, Flora
    Moscato, Francesco
    [J]. 2017 31ST IEEE INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS WORKSHOPS (IEEE WAINA 2017), 2017, : 674 - 679
  • [5] QG-Net: A Data-Driven Question Generation Model for Educational Content
    Wang, Zichao
    Lan, Andrew S.
    Nie, Weili
    Waters, Andrew E.
    Grimaldi, Phillip J.
    Baraniuk, Richard G.
    [J]. PROCEEDINGS OF THE FIFTH ANNUAL ACM CONFERENCE ON LEARNING AT SCALE (L@S'18), 2018,
  • [6] Content in context: a data-driven approach
    Vernau, J
    [J]. DATA MINING II, 2000, 2 : 213 - 217
  • [7] Procedural Content Generation for Games: A Survey
    Hendrikx, Mark
    Meijer, Sebastiaan
    van der Velden, Joeri
    Iosup, Alexandru
    [J]. ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS, 2013, 9 (01)
  • [8] A Genetic Approach in Procedural Content Generation for Platformer Games Level Creation
    Moghadam, Arman Balali
    Rafsanjani, Marjan Kuchaki
    [J]. 2017 2ND CONFERENCE ON SWARM INTELLIGENCE AND EVOLUTIONARY COMPUTATION (CSIEC), 2017, : 141 - 146
  • [9] A systematic review of data-driven approaches in player modeling of educational games
    Hooshyar, Danial
    Yousefi, Moslem
    Lim, Heuiseok
    [J]. ARTIFICIAL INTELLIGENCE REVIEW, 2019, 52 (03) : 1997 - 2017
  • [10] Data-Driven Approach for Human Locomotion Generation
    Kim, Yejin
    Kim, Myunggyu
    [J]. INTERNATIONAL JOURNAL OF IMAGE AND GRAPHICS, 2015, 15 (02)