Texture image-based 3D entity modeling method

被引:0
|
作者
Zhao, Z. Q. [1 ,2 ]
Hao, J. X. [1 ]
机构
[1] Sci & Technol Complex Land Syst Simulat Lab, Beijing, Peoples R China
[2] Natl Univ Def Technol, Coll Mechatron Engn & Automat, Changsha, Hunan, Peoples R China
关键词
Visual simulation; Texture Image; Three-Dimensional Entity Modeling;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In the visual simulation, drawing modeling method and model transformation method are usually used in three-dimensional entity modeling. But there are such shortcomings as high requirements on material quality, heavy workload, disorder or loss in texture, etc. respectively existing in the two methods. The image-forming principle of photo imaging is the same as that formed by the axonometric projection imaging method used in the mechanical drawing, both belonging to central projection. Therefore, when conducting-reverse design, photos or pictures may be regarded as axonometric projection, and the three-dimensional entity model can be earned by reversing the modeling of position relation among the characteristic faces abstracted from the different coordinate plane of real images based on a specific angle shooting. Then by applying texture photos taken as reference when modeling to the plane corresponding to the model, finally realizing the highly unity between texture and model. The texture image-based 3D entity modeling method does not only reduce workload of modeling, and can also achieve a good texture effect.
引用
收藏
页码:3 / 8
页数:6
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