Video game play and anxiety during late adolescence: The moderating effects of gender and social context

被引:34
|
作者
Ohannessian, Christine McCauley [1 ,2 ,3 ]
机构
[1] Connecticut Childrens Med Ctr, Ctr Behav Hlth, 282 Washington St, Hartford, CT 06106 USA
[2] Univ Connecticut, Sch Med, Dept Pediat, 263 Farmington Ave, Farmington, CT 06030 USA
[3] Univ Connecticut, Sch Med, Dept Psychiat, 263 Farmington Ave, Farmington, CT 06030 USA
基金
美国国家卫生研究院;
关键词
Video games; Technology; Media; Anxiety; Gender; Longitudinal; SEDENTARY BEHAVIOR; SELF-ESTEEM; MEDIA USE; COMMUNICATION; ASSOCIATION; INDICATORS; DISORDERS; HEALTH;
D O I
10.1016/j.jad.2017.10.009
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Background: Few studies have examined factors that moderate the relationship between playing video games and adolescent psychological adjustment. Therefore, the primary goal of this study was to examine the relationship between playing video games and anxiety symptomatology in a sample of 441 11th and 12th grade students, while considering both gender and the social context (whether they played alone or with others). Methods: Participants (66% non-Hispanic White) were administered a survey (including measures of technology use and anxiety symptomatology) in school at baseline and one year later. Results: Both gender and the social context moderated the relationship between playing video games and anxiety symptomatology. Boys who played video games the most had the lowest levels of anxiety, whereas girls who played video games the most had the highest levels of anxiety. This relationship was exacerbated in the context of playing with others. Limitations: Although the study has a number of strengths including the longitudinal design and the diverse sample, the study relied on self-report data. In addition, the sample was limited to adolescents residing in the Mid-Atlantic United States. Therefore, caution should be taken in regard to generalizing the results. Conclusions: Findings from this study underscore the need to consider both gender and the social context when examining the relationship between playing video games and adolescent psychological adjustment.
引用
收藏
页码:216 / 219
页数:4
相关论文
共 50 条
  • [1] The Social Context of Video Game Play: Challenges and Strategies
    Vella, Kellie
    Klarkowski, Madison
    Johnson, Daniel
    Hides, Leanne
    Wyeth, Peta
    [J]. DIS 2016: PROCEEDINGS OF THE 2016 ACM CONFERENCE ON DESIGNING INTERACTIVE SYSTEMS, 2016, : 761 - 772
  • [2] Social Context and Video Game Play: Impact on Cardiovascular and Affective Responses
    Ballard, Mary
    Visser, Kara
    Jocoy, Kathleen
    [J]. MASS COMMUNICATION AND SOCIETY, 2012, 15 (06) : 875 - 898
  • [3] SOCIAL IMPACT OF VIDEO GAME PLAY
    SILVERN, SB
    LANG, MK
    WILLIAMSON, PA
    [J]. MEANINGFUL PLAY, PLAYFUL MEANING, 1987, 11 : 209 - 217
  • [4] Nightmare Protection, Gender, and Video Game Play
    Boyes, Arielle
    Gackenbach, Jayne
    [J]. DREAMING, 2016, 26 (01) : 29 - 41
  • [5] Gender and social context effects on facial expressivity and physiological arousal during a cooperative game
    Blais, MR
    Hess, U
    [J]. PSYCHOPHYSIOLOGY, 2004, 41 : S75 - S75
  • [6] Leveling Up? Video Game Play in Adolescence and the Transition into Adulthood
    Latinsky, Andrew
    Ueno, Koji
    [J]. SOCIOLOGICAL QUARTERLY, 2021, 62 (01): : 36 - 59
  • [7] Contextualizing Video Game Play: The Moderating Effects of Cumulative Risk and Parenting Styles on the Relations Among Video Game Exposure and Problem Behaviors
    Linebarger, Deborah L.
    [J]. PSYCHOLOGY OF POPULAR MEDIA CULTURE, 2015, 4 (04): : 375 - 396
  • [8] Gender and player characteristics in video game play of preadolescents
    Homer, Bruce D.
    Hayward, Elizabeth O.
    Frye, Jonathan
    Plass, Jan L.
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (05) : 1782 - 1789
  • [9] The Impact of Social Value Orientation, Game Context and Trust on Cooperative Behavior After Cooperative Video Game Play
    Zheng, Wenqian
    Cao, Shengli
    Wang, Yangyang
    Yang, Ke
    Chen, Yunyun
    Song, Guoping
    [J]. PSYCHOLOGICAL REPORTS, 2021, 124 (03) : 1353 - 1369
  • [10] A Moderating Role of Social Intelligence and Creativity During Primary Career Exploration in Late Adolescence
    Chesnokova, O. B.
    Churbanova, S. M.
    Markish, O. V.
    [J]. EUROPEAN PSYCHIATRY, 2023, 66 : S394 - S394