A Physiological Evaluation Model for Flow experience in VR Games: Construction and Preliminary Test

被引:5
|
作者
Bian, Yulong [1 ]
Gao, Fengqiang [1 ]
Yang, Chenglei [2 ]
Li, Hanchao [2 ]
Sun, Xiaowen [2 ]
Meng, Xiangxu [2 ]
Wang, Yu [3 ]
机构
[1] Shandong Normal Univ, Sch Psychol, Jinan, Peoples R China
[2] Shandong Univ, MOE, Engn Res Ctr Digital Media Technol, Jinan, Peoples R China
[3] Shanghai Thinking Multimedia Co Ltd, Shanghai, Peoples R China
关键词
flow-experience; physiological evaluation model; user experience; virtual reality game; HEART-RATE-VARIABILITY; VIRTUAL LEARNING ENVIRONMENTS; USER EXPERIENCE; PSYCHOPHYSIOLOGY; STRESS; PERFORMANCE; TASK;
D O I
10.1109/IIKI.2015.59
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Flow experience is often considered as an important standard of ideal user experience (UX). Till now, flow is mainly measured via self-report questionnaires, which cannot evaluate flow immediately and objectively. In this paper, we constructed a physiological evaluation model to evaluate flow in virtual reality (VR) game. The evaluation model consists of 5 first level indicators and their respective second level indicators. Then, we conducted an empirical experiment to test the effectiveness of partial indicators to predict flow-experience. Most results supported the model and revealed that heart rate (HR), interbeat interval (IBI), heart rate variability (HRV), low frequency HRV, high frequency HRV and respiratory rate (RR) are all effective indicators in predicting flow-experience. Further researches should be conducted to improve the evaluation model and conclude practical implications in UX and VR game design.
引用
收藏
页码:244 / 249
页数:6
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