Separating the Effects of Stimulus-Gravity Compatibility and Stimulus-Response Compatibility on Visuomotor Synchronization

被引:2
|
作者
Zhou, Liang [1 ]
Shangguan, Mengqi [1 ]
Xing, Lianzi [1 ]
Yu, Haiyang [1 ]
Wang, Hailing [1 ]
Hove, Michael J. [2 ]
Li, Shouxin [1 ]
机构
[1] Shandong Normal Univ, Dept Psychol, 1 Univ Rd,Sci Pk, Jinan 250358, Peoples R China
[2] Fitchburg State Univ, Dept Psychol Sci, 160 Pearl St, Fitchburg, MA 01420 USA
基金
中国国家自然科学基金;
关键词
visuomotor synchronization; stimulus-gravity compatibility; stimulus-response compatibility; TRANSFORMED VISUAL FEEDBACK; PERCEPTION; MOVEMENTS; MODALITY; PERFORMANCE; ORIENTATION; TRACKING; RHYTHMS; CUES;
D O I
10.1037/xhp0000721
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Synchronizing finger movements with the motion of a visual target is especially successful when tapping downward with a downward-moving stimulus. One explanation is that the directional compatibility of stimulus movement (downward) and synchronized action (downward) enhances the synchronization performance. Another is that the performance is enhanced by the directional compatibility of stimulus movement (downward) and gravity (downward). This study separated effects of stimulus-response compatibility (SRC) and stimulus-gravity compatibility (SGC) by manipulating both the stimulus movement direction and the tapping direction. Results showed a robust effect of SGC on the synchronization performance-that is, more directional compatibility between stimulus movement-and gravity yielded more stable synchronization. SRC also influenced the performance, although this effect was only pronounced in fast sequences. The SGC effect suggests that the brain can exploit prior knowledge of gravity direction to enhance timing in visuomotor synchronization. The SRC effect suggests that the coding of visual events and synchronized actions might operate in a common representational medium, and the influence of sequence rate might reflect the rate limitation of information transfer from the visual system to motor system. Public Significance Statement Many real-world tasks require people to synchronize with a visual moving target. For example, orchestra members need to synchronize with conductor's gesture. In video games, players are often required to synchronize with a moving target as accurate as possible. The current study helps to understand the factors influencing visuomotor synchronization. The results suggest that, in the field of human-computer interaction and product design, both stimulus-gravity compatibility and stimulus-response compatibility need to be taken into account when involving visuomotor synchronization.
引用
收藏
页码:405 / 415
页数:11
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