Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games

被引:0
|
作者
Kickmeier-Rust, Michael D. [1 ]
Albert, Dietrich [1 ]
机构
[1] Graz Univ, Dept Psychol, A-8020 Graz, Austria
来源
HUMAN-COMPUTER INTERACTION | 2010年 / 332卷
关键词
Embedded Assessment; Micro Adaptation; Support Methods; Feedback; User Model; SPACES;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Software that intelligently interprets the goals and needs of its users on the basis of their behaviors without interrupting the work flow and consequently disturbing concentration and software that can support the users in a personalized, smart, yet unostentatious way is a desirable vision, for sure. One attempt to such support system was Microsoft's famous paperclip. The underlying logic, unfortunately, was rather simple and the users did not accept the feature very well. This paper introduces a psychologically and formally sound approach to a non-invasive, hidden assessment of very specific needs of the users as well as their competencies and corresponding tailored support and feedback. The approach was developed in the context of adaptive digital educational games and is based on the concepts of Competence-based Knowledge Space Theory as well as that of Problem Spaces. The purpose of this paper is to broaden the concept and elucidate a possible bridge from computer games to regular software tools.
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页码:142 / 151
页数:10
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