How musical are music video game players?

被引:8
|
作者
Pasinski, Amanda C. [1 ]
Hannon, Erin E. [1 ]
Snyder, Joel S. [1 ]
机构
[1] Univ Nevada Las Vegas, Dept Psychol, 4505 S Maryland Pkwy, Las Vegas, NV 89154 USA
关键词
Musical aptitude; Video games; Learning; Useful field of view; Personality; AUDITORY-CORTEX; PERSONALITY; LIFE;
D O I
10.3758/s13423-015-0998-x
中图分类号
B841 [心理学研究方法];
学科分类号
040201 ;
摘要
Numerous studies have shown that formal musical training is associated with sensory, motor, and cognitive advantages in individuals of various ages. However, the nature of the observed differences between musicians and nonmusicians is poorly understood, and little is known about the listening skills of individuals who engage in alternative types of everyday musical activities. Here, we show that people who have frequently played music video games outperform nonmusicians controls on a battery of music perception tests. These findings reveal that enhanced musical aptitude can be found among individuals who play music video games, raising the possibility that music video games could potentially enhance music perception skills in individuals across a broad spectrum of society who are otherwise unable to invest the time and/or money required to learn a musical instrument.
引用
收藏
页码:1553 / 1558
页数:6
相关论文
共 50 条
  • [1] How musical are music video game players?
    Amanda C. Pasinski
    Erin E. Hannon
    Joel S. Snyder
    [J]. Psychonomic Bulletin & Review, 2016, 23 : 1553 - 1558
  • [2] Musical Pathfinding; or How to Listen to Interactive Music Video
    Liljedahl, Angers Aktor
    [J]. MUSIC SOUND AND THE MOVING IMAGE, 2019, 13 (02) : 165 - 185
  • [3] Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres
    Latham, Andrew J.
    Patston, Lucy L. M.
    Tippett, Lynette J.
    [J]. FRONTIERS IN PSYCHOLOGY, 2013, 4
  • [4] A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOW
    Jedwillat, Luisa
    Nowack, Natalia
    [J]. NAUKA TELEVIDENIYA-THE ART AND SCIENCE OF TELEVISION, 2020, 16 (04): : 85 - 108
  • [5] MOTIVATION OF VIDEO GAME PLAYERS
    MORLOCK, H
    YANDO, T
    NIGOLEAN, K
    [J]. PSYCHOLOGICAL REPORTS, 1985, 57 (01) : 247 - 250
  • [6] Students and Video Game Players
    Magali, Moisy
    [J]. 2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2008, : 285 - 290
  • [7] MUSICAL CINEMA, MUSIC VIDEO, MUSIC TELEVISION
    ALLAN, B
    [J]. FILM QUARTERLY, 1990, 43 (03) : 2 - 14
  • [8] Cognitive enhancement in video game players: The role of video game genre
    Dobrowolski, Pawel
    Hanusz, Krzysztof
    Sobczyk, Bartosz
    Skorko, Maciek
    Wiatrow, Andrzej
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2015, 44 : 59 - 63
  • [9] How players manage moral concerns to make video game violence enjoyable
    Klimmt, Christoph
    Schmid, Hannah
    Nosper, Andreas
    Hartmann, Tilo
    Vorderer, Peter
    [J]. COMMUNICATIONS-EUROPEAN JOURNAL OF COMMUNICATION RESEARCH, 2006, 31 (03): : 309 - 328
  • [10] PLAYERS HOIST STANDARDS IN THE VIDEO GAME
    FOX, B
    [J]. NEW SCIENTIST, 1995, 147 (1991) : 18 - 18