Development of an immersive virtual reality head-mounted display with high performance

被引:51
|
作者
Wang, Yunqi [1 ,2 ]
Liu, Weiqi [1 ,2 ]
Meng, Xiangxiang [3 ]
Fu, Hanyi [2 ]
Zhang, Daliang [2 ]
Kang, Yusi [2 ]
Feng, Rui [2 ]
Wei, Zhonglun [2 ]
Zhu, Xiuqing [4 ]
Jiang, Guohua [4 ]
机构
[1] Univ Chinese Acad Sci, Beijing 100049, Peoples R China
[2] Chinese Acad Sci, Changchun Inst Opt Fine Mech & Phys, Dept Space Opt 1, Changchun 130033, Jilin, Peoples R China
[3] Shangdong Inst Aerosp Elect Technol, Yantai 264003, Shandong, Peoples R China
[4] China Astronaut Training Ctr, Key Lab Human Factors Engn, Beijing 100094, Peoples R China
关键词
WIDE-ANGLE; FABRICATION; DESIGN;
D O I
10.1364/AO.55.006969
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
To resolve the contradiction between large field of view and high resolution in immersive virtual reality (VR) head-mounted displays (HMDs), an HMD monocular optical system with a large field of view and high resolution was designed. The system was fabricated by adopting aspheric technology with CNC grinding and a high-resolution LCD as the image source. With this monocular optical system, an HMD binocular optical system with a wide-range continuously adjustable interpupillary distance was achieved in the form of partially overlapping fields of view (FOV) combined with a screw adjustment mechanism. A fast image processor-centered LCD driver circuit and an image preprocessing system were also built to address binocular vision inconsistency in the partially overlapping FOV binocular optical system. The distortions of the HMD optical system with a large field of view were measured. Meanwhile, the optical distortions in the display and the trapezoidal distortions introduced during image processing were corrected by a calibration model for reverse rotations and translations. A high-performance not-fully-transparent VR HMD device with high resolution (1920 x 1080) and large FOV [ 141.6 degrees(H) x 73.08 degrees(V)] was developed. The full field-of-view average value of angular resolution is 18.6 pixels/degree. With the device, high-quality VR simulations can be completed under various scenarios, and the device can be utilized for simulated trainings in aeronautics, astronautics, and other fields with corresponding platforms. The developed device has positive practical significance. (C) 2016 Optical Society of America
引用
收藏
页码:6969 / 6977
页数:9
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