DSM-5 Internet gaming disorder among a sample of Mexican first-year college students

被引:0
|
作者
Borges, Guilherme [1 ]
Orozco, Ricardo [1 ]
Benjet, Corina [1 ]
Martinez Martinez, Kalina, I [2 ]
Vargas Contreras, Eunice [3 ]
Jimenez Perez, Ana Lucia [3 ]
Pelaez Cedres, Alvaro Julio [4 ]
Hernandez Uribe, Praxedis Cristina [4 ]
Diaz Couder, Maria Anabell Covarrubias [5 ]
Gutierrez-Garcia, Raul A. [6 ]
Quevedo Chavez, Guillermo E. [7 ]
Albor, Yesica [8 ]
Mendez, Enrique [1 ]
Elena Medina-Mora, Maria [1 ,9 ]
Mortier, Philippe [10 ]
Rumpf, Hans-Juergen [11 ]
机构
[1] Inst Nacl Psiquiatria Ramon Fuente Muniz, Mexico City, DF, Mexico
[2] Univ Autonoma Aguascalientes, Aguascalientes, Aguascalientes, Mexico
[3] Univ Autonoma Baja California, Campus Ensenada, Mexicali, Baja California, Mexico
[4] Univ Autonoma Metropolitana, Mexico City, DF, Mexico
[5] Univ Salle Noroeste, Cajeme, Mexico
[6] Univ La Salle Bajio, Bajio, Las Americas, Mexico
[7] Univ La Salle Cancun, Cancun, Mexico
[8] Univ Cuauhtemoc Plantel Aguascalientes, Aguascalientes, Aguascalientes, Mexico
[9] Inst Nacl Psiquiatria Ramon Fuente Muniz, Ctr Global Mental Hlth Res, Mexico City, DF, Mexico
[10] IMIM Hosp Mar Med Res Inst, Hlth Serv Res Unit, CIBER Epidemiol & Salud Publ CIBERESP, Barcelona, Spain
[11] Univ Lubeck, Dept Psychiat & Psychotherapy, Lubeck, Germany
关键词
gaming; DSM-5; Mexico; college students; epidemiology; SHORT-FORM IGDS9-SF; BEHAVIORAL ADDICTIONS; VALIDATION; SCALE; PREVALENCE; DISABILITY;
D O I
10.1556/2006.8.2019.62
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background and aims: DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies. Methods: A self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexican universities that participated in the University Project for Healthy Students (PUERTAS), part of the World Health Organization's World Mental Health International College Student Initiative. Results: The scale for IGD showed unidimensionality with factor loadings between 0.694 and 0.838 and a Cronbach's alpha = .816. Items derived from gaming and from substance disorders symptoms mixed together. We found a 12-month prevalence of IGD of 5.2% in the total sample; prevalence was different for males (10.2%) and females (1.2%), but similar for ages 18-19 years (5.0%) and age 20+ (5.8%) years. Among gamers, the prevalence was 8.6%. Students with IGD were more likely to report lifetime psychological or medical treatment [OR = 1.8 (1.4-2.4)] and any severe role impairment [OR = 2.4 (1.7-3.3)]. Adding any severe role impairment to the diagnostic criteria decreased the 12-month prevalence of IGD to 0.7%. Discussion and conclusions: Prevalence of DSM-5 IGD and the performance of diagnostic criteria in this Mexican sample were within the bounds of what is reported elsewhere. Importantly, about one in every seven students with IGD showed levels of impairment that would qualify them for treatment under DSM-5.
引用
收藏
页码:714 / 724
页数:11
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