Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study

被引:4
|
作者
Pallavicini, Federica [1 ]
Orena, Eleonora [2 ]
Achille, Federica [3 ]
Cassa, Maddalena [2 ]
Vuolato, Costanza [2 ]
Stefanini, Stefano [3 ]
Caragnano, Chiara [4 ]
Pepe, Alessandro [1 ]
Veronese, Guido [1 ]
Ranieri, Paolo [5 ]
Fascendini, Sara [3 ]
Defanti, Carlo Alberto [3 ]
Clerici, Massimo [6 ]
Mantovani, Fabrizia [1 ]
机构
[1] Univ Milano Bicocca, Dept Human Sci Educ Riccardo Massa, I-20126 Milan, Italy
[2] IRCCS Neurol Inst Carlo Besta, I-20133 Milan, Italy
[3] Fdn Europea Ric Biomed FERB, I-24025 Gazzaniga, Italy
[4] Univ Milano Bicocca, Dept Psychol, I-20126 Milan, Italy
[5] Univ Milano Bicocca, Specializat Sch Psychol, I-20126 Milan, Italy
[6] Univ Milano Bicocca, Dept Med & Surg, I-20900 Monza, Italy
来源
APPLIED SCIENCES-BASEL | 2022年 / 12卷 / 18期
关键词
virtual reality; psychoeducation; stress and anxiety management; anxiety; stress; healthcare workers; COVID-19; HEALTH-CARE WORKERS; POSITIVE EMOTIONS; DISORDERS; ENVIRONMENTS; VALIDITY; THERAPY; INTERVENTIONS; RELIABILITY; RELAXATION; EXPERIENCE;
D O I
10.3390/app12189110
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Virtual reality can help individuals to manage stress and anxiety. In addition to its efficacy in reducing stress and anxiety through relaxation, virtual reality can be helpful for psychoeducation. However, to date, few studies have explored this topic. Therefore, this mixed-methods sequential explanatory study, aimed to investigate the usability, sense of presence, emotional response, and effect on learning of MIND-VR, a psychoeducational virtual experience created to offer information on stress and anxiety. Twenty healthcare workers (60% female; mean age 43 +/- 10) tried MIND-VR. Psychometric outcomes served as quantitative variables, while participant interviews provided qualitative data. Results showed that the virtual reality psychoeducational experience: (a) was highly usable and satisfying; (b) increased positive emotions (i.e., happiness and surprise) and decreased negative emotions (i.e., fear, sadness) and state anxiety; (c) elicited a strong sense of presence, especially spatial presence; and (d) was practical, simple, motivating, and engaging for learning information about stress and anxiety. These findings offer promising insights into that virtual reality may be an effective tool to provide psychoeducation.
引用
收藏
页数:17
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