Integration of Ludic Educational Activities into Classroom Teaching. Gamification

被引:0
|
作者
Istrate, Olimpius [1 ]
机构
[1] Univ Bucharest, Fac Psychol & Educ Sci, 90 Panduri Str, Bucharest, Romania
关键词
instructional design; gamification; education situations; classroom teaching;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Sometimes, involving students in educational activities can be a challenge, especially when they lack motivation for learning, when they have gaps in preparation, when the results of the proposed exercise do not seem to be immediately applicable or when the topic addressed does not correspond to any need already acknowledged by the student. Although the ideal is a participation sustained by intrinsic motivation, by awareness of the usefulness of learning acquisitions, by the undertaking of a long-term effort towards knowledge and exploration, there are situations in which the integration of ludic elements is necessary and contributes to raising interest, revitalizing openess and motivation for learning. In addition, well designed games contribute to achieving learning goals and building. skills for life. The article is looking upon the influence of gamffication in formal education, trying to depict the effective ways and the conditions for integration of ludic activities into classroom teaching.
引用
收藏
页码:276 / 280
页数:5
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