Enhancing Robots Navigation in Internet of Things Indoor Systems

被引:2
|
作者
Tashtoush, Yahya [1 ]
Haj-Mahmoud, Israa [1 ]
Darwish, Omar [2 ]
Maabreh, Majdi [3 ]
Alsinglawi, Belal [4 ]
Elkhodr, Mahmoud [5 ]
Alsaedi, Nasser [6 ]
机构
[1] Jordan Univ Sci & Technol, Dept Comp Sci, Irbid 22110, Jordan
[2] Eastern Michigan Univ, Informat Secur & Appl Comp Dept, Ypsilanti, MI 48197 USA
[3] Hashemite Univ, Fac Prince AlHussein Bin Abdallah II Informat Tec, Dept Informat Technol, P.O. Box 330127, Zarqa 13133, Jordan
[4] Univ Western Sydney, Comp Data & Math Sci, Sydeney, NSW 2116, Australia
[5] Cent Queensland Univ, Sch Engn & Technol, Rockhampton, Qld 4701, Australia
[6] Taibah Univ, Dept Comp Sci, Medina 2003, Saudi Arabia
关键词
local minima; target switching; trap situation; mobile robot navigation; infinite loop; MOBILE ROBOT; AVOIDANCE;
D O I
10.3390/computers10110153
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In this study, an effective local minima detection and definition algorithm is introduced for a mobile robot navigating through unknown static environments. Furthermore, five approaches are presented and compared with the popular approach wall-following to pull the robot out of the local minima enclosure namely; Random Virtual Target, Reflected Virtual Target, Global Path Backtracking, Half Path Backtracking, and Local Path Backtracking. The proposed approaches mainly depend on changing the target location temporarily to avoid the original target's attraction force effect on the robot. Moreover, to avoid getting trapped in the same location, a virtual obstacle is placed to cover the local minima enclosure. To include the most common shapes of deadlock situations, the proposed approaches were evaluated in four different environments; V-shaped, double U-shaped, C-shaped, and cluttered environments. The results reveal that the robot, using any of the proposed approaches, requires fewer steps to reach the destination, ranging from 59 to 73 m on average, as opposed to the wall-following strategy, which requires an average of 732 m. On average, the robot with a constant speed and reflected virtual target approach takes 103 s, whereas the identical robot with a wall-following approach takes 907 s to complete the tasks. Using a fuzzy-speed robot, the duration for the wall-following approach is greatly reduced to 507 s, while the reflected virtual target may only need up to 20% of that time. More results and detailed comparisons are embedded in the subsequent sections.
引用
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页数:24
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