Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game

被引:4
|
作者
Lameras, Petros [1 ]
Savin-Baden, Maggi [1 ]
Petridis, Panagiotis [1 ]
Dunwell, Ian [1 ]
Liarokapis, Fotis [1 ]
机构
[1] Coventry Univ, Coventry, W Midlands, England
关键词
serious games; inquiry-based learning; science; teacher training;
D O I
10.1109/ICALT.2014.71
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
There is wide consensus internationally amongst scientific communities that Inquiry-Based Learning can be employed to foster acquisition of clearly defined, 'certain' knowledge such as the conceptual foundations of a scientific discipline. Alternatively, it can be used to engage students with uncertainty, multiple perspectives and contestation through exploration of scientific problems. In order to enact inquiry-based learning effectively, science teachers need to be aware of how to design inquiry-based learning activities and the most effective ways of facilitating inquiry-based learning in the classroom. This paper, presents SimAULA, a serious game for helping science teachers to create engaging activities for involving students in inquiry-based quests. The paper proposes a cyclical model comprising seven inquiry steps or phases and translates these steps into practical inquiry-based activities performed in the serious game. SimAULA's overarching architecture is presented in the context of the in-game inquiry-based learning activities, which will be implemented and evaluated in a number of schools across Europe.
引用
收藏
页码:222 / 226
页数:5
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