Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking

被引:14
|
作者
Stokes, Jared D. [1 ,2 ,3 ]
Rizzo, Albert [4 ]
Geng, Joy J. [3 ,5 ]
Schweitzer, Julie B. [1 ,2 ]
机构
[1] Univ Calif Davis, MIND Inst, Sacramento, CA 95819 USA
[2] Univ Calif Davis, Dept Psychiat & Behav Sci, Sacramento, CA 95819 USA
[3] Univ Calif Davis, Ctr Mind & Brain, Davis, CA USA
[4] Univ Southern Calif, Inst Creat Studies, Los Angeles, CA USA
[5] Univ Calif Davis, Dept Psychol, Davis, CA USA
来源
关键词
ADHD (attention deficit and hyperactivity disorder); virtual reality; eye tracking; attention; distraction; DEFICIT/HYPERACTIVITY DISORDER; EXECUTIVE FUNCTION; ADOLESCENTS; PERFORMANCE; VALIDITY; IMPACT; CLASSROOM; DEFICITS; OUTCOMES; TASK;
D O I
10.3389/frvir.2022.855895
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Objective: Distractions inordinately impair attention in children with Attention-Deficit Hyperactivity Disorder (ADHD) but examining this behavior under real-life conditions poses a challenge for researchers and clinicians. Virtual reality (VR) technologies may mitigate the limitations of traditional laboratory methods by providing a more ecologically relevant experience. The use of eye-tracking measures to assess attentional functioning in a VR context in ADHD is novel. In this proof of principle project, we evaluate the temporal dynamics of distraction via eye-tracking measures in a VR classroom setting with 20 children diagnosed with ADHD between 8 and 12 years of age. Method: We recorded continuous eye movements while participants performed math, Stroop, and continuous performance test (CPT) tasks with a series of "real-world" classroom distractors presented. We analyzed the impact of the distractors on rates of on-task performance and on-task, eye-gaze (i.e., looking at a classroom whiteboard) versus off-task eye-gaze (i.e., looking away from the whiteboard). Results: We found that while children did not always look at distractors themselves for long periods of time, the presence of a distractor disrupted on-task gaze at task-relevant whiteboard stimuli and lowered rates of task performance. This suggests that children with attention deficits may have a hard time returning to tasks once those tasks are interrupted, even if the distractor itself does not hold attention. Eye-tracking measures within the VR context can reveal rich information about attentional disruption. Conclusions: Leveraging virtual reality technology in combination with eye-tracking measures is well-suited to advance the understanding of mechanisms underlying attentional impairment in naturalistic settings. Assessment within these immersive and well-controlled simulated environments provides new options for increasing our understanding of distractibility and its potential impact on the development of interventions for children with ADHD.
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页数:12
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