Friendly process of human-computer interaction - A prototype system in nostalgic world

被引:0
|
作者
Myojin, Seiko [1 ]
Nakatani, Mie [2 ]
Kato, Hirokazu [1 ]
Nishida, Shogo [1 ]
机构
[1] Osaka Univ, Grad Sch Engn Sci, 1-3 Machikaneyama, Osaka 5608531, Japan
[2] Osaka Univ, Ctr Study Commun Design, Osaka 5650826, Japan
关键词
entertainment; emergent relationships; nostalgia; image recognition;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In the interactive model considered herein, a user can be made to feel that the virtual world exists as tangibly as the real world does. Once "Friendly Process of Human-Computer Interaction" launches, a user can wait to see what happens before he or she takes action. Even if a user does nothing, the program still runs. A PC user is an audience. The computer program performs for its user audience. If the user is interested in the computer program's behavior, that user interacts with the PC as its audience. The purpose of our work was to examine the potentiality and significance of our interactive model. We integrated our concepts into our interactive design. In order to evaluate our concepts, we prepared three interactive movie system prototypes. The creation of our prototypes is well underway toward effectuating our concepts. After we improve our prototypes, we will then need to evaluate them.
引用
收藏
页码:102 / +
页数:2
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